update libs
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@@ -0,0 +1,32 @@
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using UnityEngine.Rendering;
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#if AST_URP_AVAILABLE
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using UnityEngine.Rendering.Universal;
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#endif
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#if AST_HDRP_AVAILABLE
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using UnityEngine.Rendering.HighDefinition;
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#endif
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namespace AssetStoreTools.Previews.Utility
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{
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internal static class RenderPipelineUtility
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{
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public static RenderPipeline GetCurrentPipeline()
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{
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var currentPipelineAsset = GraphicsSettings.currentRenderPipeline;
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if (currentPipelineAsset == null)
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return RenderPipeline.BiRP;
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#if AST_URP_AVAILABLE
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if (currentPipelineAsset is UniversalRenderPipelineAsset)
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return RenderPipeline.URP;
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#endif
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#if AST_HDRP_AVAILABLE
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if (currentPipelineAsset is HDRenderPipelineAsset)
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return RenderPipeline.HDRP;
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#endif
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return RenderPipeline.Unknown;
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}
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}
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}
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