update libs

This commit is contained in:
Kirill Chikalin
2025-02-13 17:48:12 +03:00
parent e17e7c2786
commit 275dc598c7
816 changed files with 22479 additions and 10792 deletions

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using UnityEngine;
namespace AssetStoreTools.Previews.Data
{
internal class CustomPreviewGenerationSettings : PreviewGenerationSettings
{
public override GenerationType GenerationType => GenerationType.Custom;
public int Width;
public int Height;
public int Depth;
public int NativeWidth;
public int NativeHeight;
public Color AudioSampleColor;
public Color AudioBackgroundColor;
}
}

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namespace AssetStoreTools.Previews.Data
{
internal enum FileNameFormat
{
Guid = 0,
FullAssetPath = 1,
AssetName = 2,
}
}

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namespace AssetStoreTools.Previews.Data
{
internal enum GenerationType
{
Unknown = 0,
Native = 1,
Custom = 2
}
}

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namespace AssetStoreTools.Previews.Data
{
internal class NativePreviewGenerationSettings : PreviewGenerationSettings
{
public override GenerationType GenerationType => GenerationType.Native;
public bool WaitForPreviews;
public bool ChunkedPreviewLoading;
public int ChunkSize;
}
}

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using System.Collections.Generic;
namespace AssetStoreTools.Previews.Data
{
internal class PreviewDatabase
{
public List<PreviewMetadata> Previews;
public PreviewDatabase()
{
Previews = new List<PreviewMetadata>();
}
}
}

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namespace AssetStoreTools.Previews.Data
{
internal enum PreviewFormat
{
JPG = 0,
PNG = 1
}
}

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using System;
using System.Collections.Generic;
namespace AssetStoreTools.Previews.Data
{
internal class PreviewGenerationResult
{
public GenerationType GenerationType;
public bool Success;
public IEnumerable<PreviewMetadata> GeneratedPreviews;
public IEnumerable<PreviewMetadata> Previews;
public Exception Exception;
}
}

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namespace AssetStoreTools.Previews.Data
{
internal abstract class PreviewGenerationSettings
{
public abstract GenerationType GenerationType { get; }
public string[] InputPaths;
public string OutputPath;
public PreviewFormat Format;
public FileNameFormat PreviewFileNamingFormat;
public bool OverwriteExisting;
}
}

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using System.IO;
namespace AssetStoreTools.Previews.Data
{
internal class PreviewMetadata
{
public GenerationType Type;
public string Guid;
public string Name;
public string Path;
public bool Exists()
{
return File.Exists(Path);
}
}
}

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using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace AssetStoreTools.Previews.Generators.Custom
{
internal class AudioChannel
{
private int _yMin;
private int _yMax;
private int _yBaseline;
private int _yAmplitude;
private List<float> _samples;
public AudioChannel(int minY, int maxY, List<float> samples)
{
_yMin = minY;
_yMax = maxY;
_yBaseline = (_yMin + _yMax) / 2;
_yAmplitude = _yMax - _yBaseline;
_samples = samples;
}
public IEnumerable<AudioChannelCoordinate> GetCoordinateData(int desiredWidth)
{
var coordinates = new List<AudioChannelCoordinate>();
var step = Mathf.RoundToInt((float)_samples.Count / desiredWidth);
for (int i = 0; i < desiredWidth; i++)
{
var startIndex = i * step;
var endIndex = (i + 1) * step;
var sampleChunk = CreateChunk(startIndex, endIndex);
if (sampleChunk.Count() == 0)
break;
DownsampleMax(sampleChunk, out var aboveBaseline, out var belowBaseline);
var yAboveBaseline = SampleToCoordinate(aboveBaseline);
var yBelowBaseline = SampleToCoordinate(belowBaseline);
coordinates.Add(new AudioChannelCoordinate(i, _yBaseline, yAboveBaseline, yBelowBaseline));
}
// If there weren't enough samples to complete the desired width - fill out the rest with zeroes
for (int i = coordinates.Count; i < desiredWidth; i++)
coordinates.Add(new AudioChannelCoordinate(i, _yBaseline, 0, 0));
return coordinates;
}
private IEnumerable<float> CreateChunk(int startIndex, int endIndex)
{
var chunk = new List<float>();
for (int i = startIndex; i < endIndex; i++)
{
if (i >= _samples.Count)
break;
chunk.Add(_samples[i]);
}
return chunk;
}
private void DownsampleMax(IEnumerable<float> samples, out float valueAboveBaseline, out float valueBelowBaseline)
{
valueAboveBaseline = 0;
valueBelowBaseline = 0;
foreach (var sample in samples)
{
if (sample > 0 && sample > valueAboveBaseline)
{
valueAboveBaseline = sample;
continue;
}
if (sample < 0 && sample < valueBelowBaseline)
{
valueBelowBaseline = sample;
continue;
}
}
}
private int SampleToCoordinate(float sample)
{
return _yBaseline + (int)(sample * _yAmplitude);
}
}
}

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namespace AssetStoreTools.Previews.Generators.Custom
{
internal struct AudioChannelCoordinate
{
public int X { get; private set; }
public int YBaseline { get; private set; }
public int YAboveBaseline { get; private set; }
public int YBelowBaseline { get; private set; }
public AudioChannelCoordinate(int x, int yBaseline, int yAboveBaseline, int yBelowBaseline)
{
X = x;
YBaseline = yBaseline;
YAboveBaseline = yAboveBaseline;
YBelowBaseline = yBelowBaseline;
}
}
}

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using UnityEngine;
namespace AssetStoreTools.Previews.Generators.Custom.Screenshotters
{
internal interface ISceneScreenshotter
{
SceneScreenshotterSettings Settings { get; }
string Screenshot(string outputPath);
string Screenshot(GameObject target, string outputPath);
}
}

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using UnityEngine;
namespace AssetStoreTools.Previews.Generators.Custom.Screenshotters
{
internal class MaterialScreenshotter : SceneScreenshotterBase
{
public MaterialScreenshotter(SceneScreenshotterSettings settings) : base(settings) { }
public override void PositionCamera(GameObject target)
{
var renderers = target.GetComponentsInChildren<Renderer>();
if (renderers == null || renderers.Length == 0)
return;
var bounds = GetGlobalBounds(renderers);
var materialSphereRadius = bounds.extents.y * 1.1f;
var angle = Camera.fieldOfView / 2;
var sinAngle = Mathf.Sin(angle * Mathf.Deg2Rad);
var distance = materialSphereRadius / sinAngle;
Camera.transform.position = new Vector3(bounds.center.x, bounds.center.y + distance, bounds.center.z);
Camera.transform.LookAt(bounds.center);
Camera.transform.RotateAround(bounds.center, Vector3.left, 60);
Camera.transform.RotateAround(bounds.center, Vector3.up, -45);
Camera.nearClipPlane = 0.01f;
Camera.farClipPlane = 10000;
}
}
}

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using UnityEngine;
namespace AssetStoreTools.Previews.Generators.Custom.Screenshotters
{
internal class MeshScreenshotter : SceneScreenshotterBase
{
public MeshScreenshotter(SceneScreenshotterSettings settings) : base(settings) { }
public override void PositionCamera(GameObject target)
{
var renderers = target.GetComponentsInChildren<Renderer>();
if (renderers == null || renderers.Length == 0)
return;
var bounds = GetGlobalBounds(renderers);
var encapsulatingSphereDiameter = (bounds.max - bounds.min).magnitude;
var encapsulatingSphereRadius = encapsulatingSphereDiameter / 2;
var angle = Camera.fieldOfView / 2;
var sinAngle = Mathf.Sin(angle * Mathf.Deg2Rad);
var distance = encapsulatingSphereRadius / sinAngle;
Camera.transform.position = new Vector3(bounds.center.x, bounds.center.y + distance, bounds.center.z);
Camera.transform.LookAt(bounds.center);
Camera.transform.RotateAround(bounds.center, Vector3.left, 65);
Camera.transform.RotateAround(bounds.center, Vector3.up, 235);
Camera.nearClipPlane = 0.01f;
Camera.farClipPlane = 10000;
}
}
}

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using AssetStoreTools.Previews.Utility;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
namespace AssetStoreTools.Previews.Generators.Custom.Screenshotters
{
internal abstract class SceneScreenshotterBase : ISceneScreenshotter
{
public SceneScreenshotterSettings Settings { get; }
protected Camera Camera => GetCamera();
private Camera _camera;
public SceneScreenshotterBase(SceneScreenshotterSettings settings)
{
Settings = settings;
}
private Camera GetCamera()
{
if (_camera == null)
{
#if UNITY_2022_3_OR_NEWER
_camera = GameObject.FindFirstObjectByType<Camera>(FindObjectsInactive.Include);
#else
_camera = GameObject.FindObjectOfType<Camera>();
#endif
}
return _camera;
}
public virtual void ValidateSettings()
{
if (Settings.Width <= 0)
throw new ArgumentException("Width should be larger than 0");
if (Settings.Height <= 0)
throw new ArgumentException("Height should be larger than 0");
if (Settings.Depth <= 0)
throw new ArgumentException("Depth should be larger than 0");
if (Settings.NativeWidth <= 0)
throw new ArgumentException("Native width should be larger than 0");
if (Settings.NativeHeight <= 0)
throw new ArgumentException("Native height should be larger than 0");
}
public abstract void PositionCamera(GameObject target);
public string Screenshot(string outputPath)
{
ValidateSettings();
var texture = GraphicsUtility.GetTextureFromCamera(Camera, Settings.NativeWidth, Settings.NativeHeight, Settings.Depth);
if (Settings.Width < Settings.NativeWidth || Settings.Height < Settings.NativeHeight)
texture = GraphicsUtility.ResizeTexture(texture, Settings.Width, Settings.Height);
var extension = PreviewConvertUtility.ConvertExtension(Settings.Format);
var writtenPath = $"{outputPath}.{extension}";
var bytes = PreviewConvertUtility.ConvertTexture(texture, Settings.Format);
File.WriteAllBytes(writtenPath, bytes);
return writtenPath;
}
public string Screenshot(GameObject target, string outputPath)
{
PositionCamera(target);
PositionLighting(target);
return Screenshot(outputPath);
}
private void PositionLighting(GameObject target)
{
#if UNITY_2022_3_OR_NEWER
var light = GameObject.FindFirstObjectByType<Light>(FindObjectsInactive.Include);
#else
var light = GameObject.FindObjectOfType<Light>();
#endif
light.transform.position = Camera.transform.position;
light.transform.LookAt(target.transform);
light.transform.RotateAround(target.transform.position, Vector3.forward, 60f);
}
protected Bounds GetGlobalBounds(IEnumerable<Renderer> renderers)
{
var center = Vector3.zero;
foreach (var renderer in renderers)
{
center += renderer.bounds.center;
}
center /= renderers.Count();
var globalBounds = new Bounds(center, Vector3.zero);
foreach (var renderer in renderers)
{
globalBounds.Encapsulate(renderer.bounds);
}
return globalBounds;
}
protected Bounds GetNormalizedBounds(Bounds bounds)
{
var largestExtent = Mathf.Max(bounds.extents.x, bounds.extents.y, bounds.extents.z);
var normalizedBounds = new Bounds()
{
center = bounds.center,
extents = new Vector3(largestExtent, largestExtent, largestExtent)
};
return normalizedBounds;
}
}
}

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using AssetStoreTools.Previews.Data;
namespace AssetStoreTools.Previews.Generators.Custom.Screenshotters
{
internal class SceneScreenshotterSettings
{
public int Width;
public int Height;
public int Depth;
public int NativeWidth;
public int NativeHeight;
public PreviewFormat Format;
}
}

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using AssetStoreTools.Previews.Data;
using UnityEngine;
namespace AssetStoreTools.Previews.Generators.Custom.TypeGenerators
{
internal class AudioTypeGeneratorSettings : TypeGeneratorSettings
{
public int Width;
public int Height;
public Color SampleColor;
public Color BackgroundColor;
public PreviewFormat Format;
}
}

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using AssetStoreTools.Previews.Data;
using AssetStoreTools.Previews.Utility;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using UnityEditor;
using UnityEngine;
namespace AssetStoreTools.Previews.Generators.Custom.TypeGenerators
{
internal class AudioTypePreviewGenerator : TypePreviewGeneratorBase
{
private AudioTypeGeneratorSettings _settings;
private Texture2D _texture;
public override event Action<int, int> OnAssetProcessed;
public AudioTypePreviewGenerator(AudioTypeGeneratorSettings settings) : base(settings)
{
_settings = settings;
}
public override void ValidateSettings()
{
base.ValidateSettings();
if (_settings.Width <= 0)
throw new ArgumentException("Width must be larger than 0");
if (_settings.Height <= 0)
throw new ArgumentException("Height must be larger than 0");
}
protected override IEnumerable<UnityEngine.Object> CollectAssets()
{
var assets = new List<UnityEngine.Object>();
var materialGuids = AssetDatabase.FindAssets("t:audioclip", Settings.InputPaths);
foreach (var guid in materialGuids)
{
var audioClip = AssetDatabase.LoadAssetAtPath<AudioClip>(AssetDatabase.GUIDToAssetPath(guid));
// Skip nested audio clips
if (!AssetDatabase.IsMainAsset(audioClip))
continue;
// Skip materials with an error shader
if (!IsLoadTypeSupported(audioClip))
{
Debug.LogWarning($"Audio clip '{audioClip}' is using a load type which cannot retrieve sample data. Preview will not be generated.");
continue;
}
assets.Add(audioClip);
}
return assets;
}
private bool IsLoadTypeSupported(AudioClip audioClip)
{
if (audioClip.loadType == AudioClipLoadType.DecompressOnLoad)
return true;
return false;
}
protected override async Task<List<PreviewMetadata>> GenerateImpl(IEnumerable<UnityEngine.Object> assets)
{
var generatedPreviews = new List<PreviewMetadata>();
var audioClips = assets.ToList();
for (int i = 0; i < audioClips.Count; i++)
{
var audioClip = audioClips[i] as AudioClip;
if (audioClip != null)
{
var texture = GenerateAudioClipTexture(audioClip);
var outputPath = GenerateOutputPathWithExtension(audioClip, _settings.PreviewFileNamingFormat, _settings.Format);
var bytes = PreviewConvertUtility.ConvertTexture(texture, _settings.Format);
File.WriteAllBytes(outputPath, bytes);
generatedPreviews.Add(ObjectToMetadata(audioClip, outputPath));
}
OnAssetProcessed?.Invoke(i, audioClips.Count);
await Task.Yield();
}
return generatedPreviews;
}
private Texture2D GenerateAudioClipTexture(AudioClip audioClip)
{
if (!audioClip.LoadAudioData())
throw new Exception("Could not load audio data");
try
{
if (_texture == null)
_texture = new Texture2D(_settings.Width, _settings.Height);
else
#if UNITY_2021_3_OR_NEWER || UNITY_2022_1_OR_NEWER || UNITY_2021_2_OR_NEWER
_texture.Reinitialize(_settings.Width, _settings.Height);
#else
_texture.Resize(_settings.Width, _settings.Height);
#endif
FillTextureBackground();
FillTextureForeground(audioClip);
_texture.Apply();
return _texture;
}
finally
{
audioClip.UnloadAudioData();
}
}
private void FillTextureBackground()
{
for (int i = 0; i < _texture.width; i++)
{
for (int j = 0; j < _texture.height; j++)
{
_texture.SetPixel(i, j, _settings.BackgroundColor);
}
}
}
private void FillTextureForeground(AudioClip audioClip)
{
var channels = CreateChannels(audioClip);
for (int i = 0; i < channels.Count; i++)
{
DrawChannel(channels[i]);
}
}
private List<AudioChannel> CreateChannels(AudioClip audioClip)
{
var channelSamples = GetChannelSamples(audioClip);
var sectionSize = _texture.height / audioClip.channels;
var channels = new List<AudioChannel>();
for (int i = 0; i < audioClip.channels; i++)
{
var channelMaxY = (_texture.height - 1) - i * sectionSize;
var channelMinY = _texture.height - (i + 1) * sectionSize;
var channel = new AudioChannel(channelMinY, channelMaxY, channelSamples[i]);
channels.Add(channel);
}
return channels;
}
private List<List<float>> GetChannelSamples(AudioClip audioClip)
{
var channelSamples = new List<List<float>>();
var allSamples = new float[audioClip.samples * audioClip.channels];
if (!audioClip.GetData(allSamples, 0))
throw new Exception("Could not retrieve audio samples");
for (int i = 0; i < audioClip.channels; i++)
{
var samples = new List<float>();
var sampleIndex = i;
while (sampleIndex < allSamples.Length)
{
samples.Add(allSamples[sampleIndex]);
sampleIndex += audioClip.channels;
}
channelSamples.Add(samples);
}
return channelSamples;
}
private void DrawChannel(AudioChannel channel)
{
var sectionData = channel.GetCoordinateData(_texture.width);
foreach (var data in sectionData)
{
DrawVerticalColumn(data.X, data.YBaseline, data.YAboveBaseline, data.YBelowBaseline, _settings.SampleColor);
}
}
private void DrawVerticalColumn(int x, int yBaseline, int y1, int y2, Color color)
{
_texture.SetPixel(x, yBaseline, color);
var startIndex = y1 < y2 ? y1 : y2;
var endIndex = y1 < y2 ? y2 : y1;
for (int i = startIndex; i < endIndex; i++)
{
_texture.SetPixel(x, i, color);
}
}
}
}

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uploadId: 724584

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using AssetStoreTools.Previews.Data;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace AssetStoreTools.Previews.Generators.Custom.TypeGenerators
{
internal interface ITypePreviewGenerator
{
TypeGeneratorSettings Settings { get; }
event Action<int, int> OnAssetProcessed;
Task<List<PreviewMetadata>> Generate();
}
}

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packageVersion: 12.0.1
assetPath: Packages/com.unity.asset-store-tools/Editor/Previews/Scripts/Generators/Custom/TypeGenerators/ITypePreviewGenerator.cs
uploadId: 724584

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using AssetStoreTools.Previews.Data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using UnityEditor;
using UnityEngine;
namespace AssetStoreTools.Previews.Generators.Custom.TypeGenerators
{
internal class MaterialTypePreviewGenerator : TypePreviewGeneratorFromScene
{
public override event Action<int, int> OnAssetProcessed;
public MaterialTypePreviewGenerator(TypePreviewGeneratorFromSceneSettings settings) : base(settings) { }
protected override IEnumerable<UnityEngine.Object> CollectAssets()
{
var assets = new List<UnityEngine.Object>();
var materialGuids = AssetDatabase.FindAssets("t:material", Settings.InputPaths);
foreach (var guid in materialGuids)
{
var mat = AssetDatabase.LoadAssetAtPath<Material>(AssetDatabase.GUIDToAssetPath(guid));
// Skip nested materials
if (!AssetDatabase.IsMainAsset(mat))
continue;
// Skip materials with an error shader
if (IsShaderInvalid(mat.shader))
{
Debug.LogWarning($"Material '{mat}' is using an erroring shader. Preview will not be generated.");
continue;
}
assets.Add(mat);
}
return assets;
}
protected override async Task<List<PreviewMetadata>> GeneratePreviewsInScene(IEnumerable<UnityEngine.Object> assets)
{
var generatedPreviews = new List<PreviewMetadata>();
var materials = assets.ToList();
var sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
var hasMeshRenderer = sphere.TryGetComponent<Renderer>(out var meshRenderer);
if (!hasMeshRenderer)
throw new Exception($"Could not find a MeshRenderer for {sphere}");
for (int i = 0; i < materials.Count; i++)
{
ThrowIfSceneChanged();
var material = materials[i] as Material;
if (material != null)
{
meshRenderer.sharedMaterial = material;
var previewPath = Settings.Screenshotter.Screenshot(sphere, GenerateOutputPathWithoutExtension(material, Settings.PreviewFileNamingFormat));
if (!string.IsNullOrEmpty(previewPath))
generatedPreviews.Add(ObjectToMetadata(material, previewPath));
}
OnAssetProcessed?.Invoke(i, materials.Count);
await Task.Yield();
}
UnityEngine.Object.DestroyImmediate(sphere);
return generatedPreviews;
}
private bool IsShaderInvalid(Shader shader)
{
if (ShaderUtil.ShaderHasError(shader))
return true;
if (!shader.isSupported)
return true;
return false;
}
}
}

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packageName: Asset Store Publishing Tools
packageVersion: 12.0.1
assetPath: Packages/com.unity.asset-store-tools/Editor/Previews/Scripts/Generators/Custom/TypeGenerators/MaterialTypePreviewGenerator.cs
uploadId: 724584

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using AssetStoreTools.Previews.Data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using UnityEditor;
using UnityEngine;
namespace AssetStoreTools.Previews.Generators.Custom.TypeGenerators
{
internal class ModelTypePreviewGenerator : TypePreviewGeneratorFromScene
{
public override event Action<int, int> OnAssetProcessed;
public ModelTypePreviewGenerator(TypePreviewGeneratorFromSceneSettings settings) : base(settings) { }
protected override IEnumerable<UnityEngine.Object> CollectAssets()
{
var models = new List<UnityEngine.Object>();
var modelGuids = AssetDatabase.FindAssets("t:model", Settings.InputPaths);
foreach (var guid in modelGuids)
{
var model = AssetDatabase.LoadAssetAtPath<GameObject>(AssetDatabase.GUIDToAssetPath(guid));
// Skip nested models
if (!AssetDatabase.IsMainAsset(model))
continue;
// Skip models without renderers
if (model.GetComponentsInChildren<Renderer>().Length == 0)
continue;
models.Add(model);
}
return models;
}
protected override async Task<List<PreviewMetadata>> GeneratePreviewsInScene(IEnumerable<UnityEngine.Object> assets)
{
var generatedPreviews = new List<PreviewMetadata>();
var models = assets.ToList();
var referenceShader = GetDefaultObjectShader();
for (int i = 0; i < models.Count; i++)
{
ThrowIfSceneChanged();
var model = models[i] as GameObject;
if (model != null)
{
var go = UnityEngine.Object.Instantiate(model, Vector3.zero, Quaternion.Euler(0, 0, 0));
ReplaceShaders(go, referenceShader);
var previewPath = Settings.Screenshotter.Screenshot(go, GenerateOutputPathWithoutExtension(model, Settings.PreviewFileNamingFormat));
if (!string.IsNullOrEmpty(previewPath))
generatedPreviews.Add(ObjectToMetadata(model, previewPath));
UnityEngine.Object.DestroyImmediate(go);
}
OnAssetProcessed?.Invoke(i, models.Count);
await Task.Yield();
}
return generatedPreviews;
}
private void ReplaceShaders(GameObject go, Shader shader)
{
var meshRenderers = go.GetComponentsInChildren<Renderer>();
foreach (var mr in meshRenderers)
{
var materialArray = mr.sharedMaterials;
for (int i = 0; i < materialArray.Length; i++)
{
materialArray[i] = new Material(shader) { color = new Color(0.7f, 0.7f, 0.7f) };
}
mr.sharedMaterials = materialArray;
}
}
}
}

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packageName: Asset Store Publishing Tools
packageVersion: 12.0.1
assetPath: Packages/com.unity.asset-store-tools/Editor/Previews/Scripts/Generators/Custom/TypeGenerators/ModelTypePreviewGenerator.cs
uploadId: 724584

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using AssetStoreTools.Previews.Data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using UnityEditor;
using UnityEngine;
namespace AssetStoreTools.Previews.Generators.Custom.TypeGenerators
{
internal class PrefabTypePreviewGenerator : TypePreviewGeneratorFromScene
{
public override event Action<int, int> OnAssetProcessed;
public PrefabTypePreviewGenerator(TypePreviewGeneratorFromSceneSettings settings) : base(settings) { }
protected override IEnumerable<UnityEngine.Object> CollectAssets()
{
var prefabs = new List<UnityEngine.Object>();
var prefabGuids = AssetDatabase.FindAssets("t:prefab", Settings.InputPaths);
foreach (var guid in prefabGuids)
{
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(AssetDatabase.GUIDToAssetPath(guid));
// Skip nested prefabs
if (!AssetDatabase.IsMainAsset(prefab))
continue;
// Skip prefabs without renderers
if (prefab.GetComponentsInChildren<Renderer>().Length == 0)
continue;
prefabs.Add(prefab);
}
return prefabs;
}
protected override async Task<List<PreviewMetadata>> GeneratePreviewsInScene(IEnumerable<UnityEngine.Object> assets)
{
var generatedPreviews = new List<PreviewMetadata>();
var prefabs = assets.ToList();
var objectReferenceShader = GetDefaultObjectShader();
var particleReferenceShader = GetDefaultParticleShader();
for (int i = 0; i < prefabs.Count; i++)
{
ThrowIfSceneChanged();
var prefab = prefabs[i] as GameObject;
if (prefab != null)
{
var go = UnityEngine.Object.Instantiate(prefab, Vector3.zero, Quaternion.Euler(0, 0, 0));
ReplaceMissingShaders(go, objectReferenceShader, particleReferenceShader);
HandleParticleSystems(go);
var previewPath = Settings.Screenshotter.Screenshot(go, GenerateOutputPathWithoutExtension(prefab, Settings.PreviewFileNamingFormat));
if (!string.IsNullOrEmpty(previewPath))
generatedPreviews.Add(ObjectToMetadata(prefab, previewPath));
UnityEngine.Object.DestroyImmediate(go);
}
OnAssetProcessed?.Invoke(i, prefabs.Count);
await Task.Yield();
}
return generatedPreviews;
}
private void ReplaceMissingShaders(GameObject go, Shader objectShader, Shader particleShader)
{
var meshRenderers = go.GetComponentsInChildren<Renderer>();
foreach (var mr in meshRenderers)
{
var shaderToUse = mr is ParticleSystemRenderer ? particleShader : objectShader;
var materialArray = mr.sharedMaterials;
for (int i = 0; i < materialArray.Length; i++)
{
if (materialArray[i] == null)
{
materialArray[i] = new Material(shaderToUse);
}
else if (!materialArray[i].shader.isSupported)
{
materialArray[i].shader = shaderToUse;
}
}
mr.sharedMaterials = materialArray;
}
}
private void HandleParticleSystems(GameObject go)
{
var particleSystems = go.GetComponentsInChildren<ParticleSystem>();
if (particleSystems.Length == 0)
return;
foreach (var ps in particleSystems)
{
ps.Stop();
ps.Clear();
ps.randomSeed = 1;
ps.Simulate(10, false, true, false);
}
}
}
}

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assetPath: Packages/com.unity.asset-store-tools/Editor/Previews/Scripts/Generators/Custom/TypeGenerators/PrefabTypePreviewGenerator.cs
uploadId: 724584

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using AssetStoreTools.Previews.Data;
namespace AssetStoreTools.Previews.Generators.Custom.TypeGenerators
{
internal class TextureTypeGeneratorSettings : TypeGeneratorSettings
{
public int MaxWidth;
public int MaxHeight;
public PreviewFormat Format;
}
}

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uploadId: 724584

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using AssetStoreTools.Previews.Data;
using AssetStoreTools.Previews.Utility;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using UnityEditor;
using UnityEngine;
namespace AssetStoreTools.Previews.Generators.Custom.TypeGenerators
{
internal class TextureTypePreviewGenerator : TypePreviewGeneratorBase
{
private TextureTypeGeneratorSettings _settings;
public override event Action<int, int> OnAssetProcessed;
public TextureTypePreviewGenerator(TextureTypeGeneratorSettings settings) : base(settings)
{
_settings = settings;
}
public override void ValidateSettings()
{
base.ValidateSettings();
if (_settings.MaxWidth <= 0)
throw new ArgumentException("Max width should be larger than 0");
if (_settings.MaxHeight <= 0)
throw new ArgumentException("Max height should be larger than 0");
}
protected override IEnumerable<UnityEngine.Object> CollectAssets()
{
var textures = new List<UnityEngine.Object>();
var textureGuids = AssetDatabase.FindAssets("t:texture", Settings.InputPaths);
foreach (var guid in textureGuids)
{
var texture = AssetDatabase.LoadAssetAtPath<Texture>(AssetDatabase.GUIDToAssetPath(guid));
// Skip nested textures
if (!AssetDatabase.IsMainAsset(texture))
continue;
textures.Add(texture);
}
return textures;
}
protected override async Task<List<PreviewMetadata>> GenerateImpl(IEnumerable<UnityEngine.Object> assets)
{
var generatedPreviews = new List<PreviewMetadata>();
var textures = assets.ToList();
for (int i = 0; i < textures.Count; i++)
{
var texture = textures[i] as Texture2D;
if (texture != null)
{
Texture2D resizedTexture;
CalculateTextureSize(texture, out var resizeWidth, out var resizeHeight);
var importer = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(texture)) as TextureImporter;
if (importer != null && importer.textureType == TextureImporterType.NormalMap)
resizedTexture = GraphicsUtility.ResizeTextureNormalMap(texture, resizeWidth, resizeHeight);
else
resizedTexture = GraphicsUtility.ResizeTexture(texture, resizeWidth, resizeHeight);
var previewPath = GenerateOutputPathWithExtension(texture, _settings.PreviewFileNamingFormat, _settings.Format);
// Some textures may be transparent and need to be encoded as PNG to look correctly
var targetFormat = texture.alphaIsTransparency ? PreviewFormat.PNG : _settings.Format;
var bytes = PreviewConvertUtility.ConvertTexture(resizedTexture, targetFormat);
File.WriteAllBytes(previewPath, bytes);
generatedPreviews.Add(ObjectToMetadata(texture, previewPath));
}
OnAssetProcessed?.Invoke(i, textures.Count);
await Task.Yield();
}
return generatedPreviews;
}
private void CalculateTextureSize(Texture2D texture, out int width, out int height)
{
if (texture.width <= _settings.MaxWidth && texture.height <= _settings.MaxHeight)
{
width = texture.width;
height = texture.height;
return;
}
var widthLongerThanHeight = texture.width > texture.height;
if (widthLongerThanHeight)
{
var ratio = (float)texture.width / texture.height;
width = _settings.MaxWidth;
height = Mathf.RoundToInt(width / ratio);
}
else
{
var ratio = (float)texture.height / texture.width;
height = _settings.MaxHeight;
width = Mathf.RoundToInt(height / ratio);
}
}
}
}

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uploadId: 724584

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using AssetStoreTools.Previews.Data;
namespace AssetStoreTools.Previews.Generators.Custom.TypeGenerators
{
internal abstract class TypeGeneratorSettings
{
public string[] InputPaths;
public string[] IgnoredGuids;
public string OutputPath;
public FileNameFormat PreviewFileNamingFormat;
}
}

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uploadId: 724584

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using AssetStoreTools.Previews.Data;
using AssetStoreTools.Previews.Utility;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using UnityEditor;
namespace AssetStoreTools.Previews.Generators.Custom.TypeGenerators
{
internal abstract class TypePreviewGeneratorBase : ITypePreviewGenerator
{
public TypeGeneratorSettings Settings { get; }
public abstract event Action<int, int> OnAssetProcessed;
public TypePreviewGeneratorBase(TypeGeneratorSettings settings)
{
Settings = settings;
}
public virtual void ValidateSettings()
{
if (Settings.InputPaths == null || Settings.InputPaths.Length == 0)
throw new ArgumentException("Input path cannot be null");
foreach (var path in Settings.InputPaths)
{
var inputPath = path.EndsWith("/") ? path.Remove(path.Length - 1) : path;
if (!AssetDatabase.IsValidFolder(inputPath))
throw new ArgumentException($"Input path '{inputPath}' is not a valid ADB folder");
}
if (string.IsNullOrEmpty(Settings.OutputPath))
throw new ArgumentException("Output path cannot be null");
}
public async Task<List<PreviewMetadata>> Generate()
{
var generatedPreviews = new List<PreviewMetadata>();
ValidateSettings();
var assets = CollectAssets();
assets = FilterIgnoredAssets(assets);
if (assets.Count() == 0)
return generatedPreviews;
return await GenerateImpl(assets);
}
protected abstract IEnumerable<UnityEngine.Object> CollectAssets();
private IEnumerable<UnityEngine.Object> FilterIgnoredAssets(IEnumerable<UnityEngine.Object> assets)
{
if (Settings.IgnoredGuids == null || Settings.IgnoredGuids.Length == 0)
return assets;
var filteredAssets = new List<UnityEngine.Object>();
foreach (var asset in assets)
{
if (!AssetDatabase.TryGetGUIDAndLocalFileIdentifier(asset, out var guid, out long _))
continue;
if (Settings.IgnoredGuids.Any(x => x == guid))
continue;
filteredAssets.Add(asset);
}
return filteredAssets;
}
protected abstract Task<List<PreviewMetadata>> GenerateImpl(IEnumerable<UnityEngine.Object> assets);
protected PreviewMetadata ObjectToMetadata(UnityEngine.Object obj, string previewPath)
{
if (!AssetDatabase.TryGetGUIDAndLocalFileIdentifier(obj, out var guid, out long _))
throw new Exception($"Could not retrieve guid for object {obj}");
return new PreviewMetadata()
{
Type = GenerationType.Custom,
Guid = guid,
Name = obj.name,
Path = previewPath
};
}
protected string GenerateOutputPathWithoutExtension(UnityEngine.Object asset, FileNameFormat fileNameFormat)
{
PrepareOutputFolder(Settings.OutputPath, false);
var directoryPath = Settings.OutputPath;
var fileName = PreviewConvertUtility.ConvertFilename(asset, fileNameFormat);
var fullPath = $"{directoryPath}/{fileName}";
return fullPath;
}
protected string GenerateOutputPathWithExtension(UnityEngine.Object asset, FileNameFormat fileNameFormat, PreviewFormat previewFormat)
{
var partialOutputPath = GenerateOutputPathWithoutExtension(asset, fileNameFormat);
var extension = PreviewConvertUtility.ConvertExtension(previewFormat);
return $"{partialOutputPath}.{extension}";
}
private void PrepareOutputFolder(string outputPath, bool cleanup)
{
var dir = new DirectoryInfo(outputPath);
if (!dir.Exists)
{
dir.Create();
return;
}
if (!cleanup)
return;
dir.Delete(true);
dir.Create();
}
}
}

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packageName: Asset Store Publishing Tools
packageVersion: 12.0.1
assetPath: Packages/com.unity.asset-store-tools/Editor/Previews/Scripts/Generators/Custom/TypeGenerators/TypePreviewGeneratorBase.cs
uploadId: 724584

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using AssetStoreTools.Previews.Data;
using AssetStoreTools.Previews.Utility;
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace AssetStoreTools.Previews.Generators.Custom.TypeGenerators
{
internal abstract class TypePreviewGeneratorFromScene : TypePreviewGeneratorBase
{
protected new TypePreviewGeneratorFromSceneSettings Settings;
private CancellationTokenSource _cancellationTokenSource;
public TypePreviewGeneratorFromScene(TypePreviewGeneratorFromSceneSettings settings) : base(settings)
{
Settings = settings;
}
public override void ValidateSettings()
{
base.ValidateSettings();
if (Settings.Screenshotter == null)
throw new ArgumentException("Screenshotter cannot be null");
}
protected sealed override async Task<List<PreviewMetadata>> GenerateImpl(IEnumerable<UnityEngine.Object> assets)
{
var originalScenePath = EditorSceneManager.GetActiveScene().path;
await PreviewSceneUtility.OpenPreviewSceneForCurrentPipeline();
try
{
_cancellationTokenSource = new CancellationTokenSource();
EditorSceneManager.sceneOpened += SceneOpenedDuringGeneration;
return await GeneratePreviewsInScene(assets);
}
finally
{
EditorSceneManager.sceneOpened -= SceneOpenedDuringGeneration;
_cancellationTokenSource.Dispose();
if (!string.IsNullOrEmpty(originalScenePath))
EditorSceneManager.OpenScene(originalScenePath);
}
}
protected abstract Task<List<PreviewMetadata>> GeneratePreviewsInScene(IEnumerable<UnityEngine.Object> assets);
private void SceneOpenedDuringGeneration(Scene _, OpenSceneMode __)
{
if (!_cancellationTokenSource.IsCancellationRequested)
_cancellationTokenSource.Cancel();
}
protected void ThrowIfSceneChanged()
{
if (_cancellationTokenSource.Token.IsCancellationRequested)
throw new Exception("Preview generation was aborted due to a change of the scene");
}
protected Shader GetDefaultObjectShader()
{
switch (RenderPipelineUtility.GetCurrentPipeline())
{
case RenderPipeline.BiRP:
return Shader.Find("Standard");
case RenderPipeline.URP:
return Shader.Find("Universal Render Pipeline/Lit");
case RenderPipeline.HDRP:
return Shader.Find("HDRP/Lit");
default:
throw new NotImplementedException("Undefined Render Pipeline");
}
}
protected Shader GetDefaultParticleShader()
{
switch (RenderPipelineUtility.GetCurrentPipeline())
{
case RenderPipeline.BiRP:
return Shader.Find("Particles/Standard Unlit");
case RenderPipeline.URP:
return Shader.Find("Universal Render Pipeline/Particles/Unlit");
case RenderPipeline.HDRP:
return Shader.Find("HDRP/Unlit");
default:
throw new NotImplementedException("Undefined Render Pipeline");
}
}
protected Shader GetDefaultTextureShader()
{
switch (RenderPipelineUtility.GetCurrentPipeline())
{
case RenderPipeline.BiRP:
return Shader.Find("Unlit/Texture");
case RenderPipeline.URP:
return Shader.Find("Universal Render Pipeline/Unlit");
case RenderPipeline.HDRP:
return Shader.Find("HDRP/Unlit");
default:
throw new NotImplementedException("Undefined Render Pipeline");
}
}
}
}

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using AssetStoreTools.Previews.Generators.Custom.Screenshotters;
namespace AssetStoreTools.Previews.Generators.Custom.TypeGenerators
{
internal class TypePreviewGeneratorFromSceneSettings : TypeGeneratorSettings
{
public ISceneScreenshotter Screenshotter;
}
}

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uploadId: 724584

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using AssetStoreTools.Previews.Data;
using AssetStoreTools.Previews.Generators;
using AssetStoreTools.Previews.Generators.Custom.Screenshotters;
using AssetStoreTools.Previews.Generators.Custom.TypeGenerators;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using UnityEditor;
namespace AssetStoreTools.Previews
{
internal class CustomPreviewGenerator : PreviewGeneratorBase
{
private CustomPreviewGenerationSettings _customSettings;
public override event Action<float> OnProgressChanged;
public CustomPreviewGenerator(CustomPreviewGenerationSettings settings)
: base(settings)
{
_customSettings = settings;
}
protected override void Validate()
{
base.Validate();
if (_customSettings.Width <= 0)
throw new ArgumentException("Width should be larger than 0");
if (_customSettings.Height <= 0)
throw new ArgumentException("Height should be larger than 0");
if (_customSettings.Depth <= 0)
throw new ArgumentException("Depth should be larger than 0");
if (_customSettings.NativeWidth <= 0)
throw new ArgumentException("Native width should be larger than 0");
if (_customSettings.NativeHeight <= 0)
throw new ArgumentException("Native height should be larger than 0");
}
protected override async Task<PreviewGenerationResult> GenerateImpl()
{
var result = new PreviewGenerationResult()
{
GenerationType = _customSettings.GenerationType
};
OnProgressChanged?.Invoke(0f);
var generatedPreviews = new List<PreviewMetadata>();
var existingPreviews = GetExistingPreviews();
var generators = CreateGenerators(existingPreviews);
var currentGenerator = 0;
Action<int, int> generatorProgressCallback = null;
generatorProgressCallback = (currentAsset, totalAssets) => ReportProgress(currentGenerator, generators.Count(), currentAsset, totalAssets);
try
{
foreach (var generator in generators)
{
generator.OnAssetProcessed += generatorProgressCallback;
var typeGeneratorPreviews = await generator.Generate();
generatedPreviews.AddRange(typeGeneratorPreviews);
currentGenerator++;
}
AssetDatabase.Refresh();
var allPreviews = new List<PreviewMetadata>();
allPreviews.AddRange(generatedPreviews);
allPreviews.AddRange(existingPreviews);
result.Success = true;
result.GeneratedPreviews = generatedPreviews;
result.Previews = allPreviews;
}
catch (Exception e)
{
result.Success = false;
result.Exception = e;
}
finally
{
foreach (var generator in generators)
generator.OnAssetProcessed -= generatorProgressCallback;
}
return result;
}
private IEnumerable<PreviewMetadata> GetExistingPreviews()
{
var existingPreviews = new List<PreviewMetadata>();
if (Settings.OverwriteExisting || !CachingService.GetCachedMetadata(out var database))
return existingPreviews;
var inputGuids = AssetDatabase.FindAssets("", _customSettings.InputPaths);
existingPreviews = database.Previews.Where(x => x.Type == GenerationType.Custom && x.Exists() && inputGuids.Any(y => y.Equals(x.Guid))).ToList();
return existingPreviews;
}
private IEnumerable<ITypePreviewGenerator> CreateGenerators(IEnumerable<PreviewMetadata> existingPreviews)
{
var ignoredGuids = existingPreviews.Select(x => x.Guid).ToArray();
var generators = new ITypePreviewGenerator[]
{
CreateAudioPreviewGenerator(ignoredGuids),
CreateMaterialPreviewGenerator(ignoredGuids),
CreateModelPreviewGenerator(ignoredGuids),
CreatePrefabPreviewGenerator(ignoredGuids),
CreateTexturePreviewGenerator(ignoredGuids)
};
return generators;
}
private ITypePreviewGenerator CreateAudioPreviewGenerator(string[] ignoredGuids)
{
var settings = new AudioTypeGeneratorSettings()
{
Width = _customSettings.Width,
Height = _customSettings.Height,
InputPaths = _customSettings.InputPaths,
OutputPath = _customSettings.OutputPath,
PreviewFileNamingFormat = _customSettings.PreviewFileNamingFormat,
Format = _customSettings.Format,
SampleColor = _customSettings.AudioSampleColor,
BackgroundColor = _customSettings.AudioBackgroundColor,
IgnoredGuids = ignoredGuids
};
return new AudioTypePreviewGenerator(settings);
}
private ITypePreviewGenerator CreateMaterialPreviewGenerator(string[] ignoredGuids)
{
var settings = CreateSceneGeneratorSettings(new MaterialScreenshotter(CreateScreenshotterSettings()), ignoredGuids);
return new MaterialTypePreviewGenerator(settings);
}
private ITypePreviewGenerator CreateModelPreviewGenerator(string[] ignoredGuids)
{
var settings = CreateSceneGeneratorSettings(new MeshScreenshotter(CreateScreenshotterSettings()), ignoredGuids);
return new ModelTypePreviewGenerator(settings);
}
private ITypePreviewGenerator CreatePrefabPreviewGenerator(string[] ignoredGuids)
{
var settings = CreateSceneGeneratorSettings(new MeshScreenshotter(CreateScreenshotterSettings()), ignoredGuids);
return new PrefabTypePreviewGenerator(settings);
}
private ITypePreviewGenerator CreateTexturePreviewGenerator(string[] ignoredGuids)
{
var settings = new TextureTypeGeneratorSettings()
{
MaxWidth = _customSettings.Width,
MaxHeight = _customSettings.Height,
InputPaths = _customSettings.InputPaths,
OutputPath = _customSettings.OutputPath,
Format = _customSettings.Format,
PreviewFileNamingFormat = _customSettings.PreviewFileNamingFormat,
IgnoredGuids = ignoredGuids
};
return new TextureTypePreviewGenerator(settings);
}
private TypePreviewGeneratorFromSceneSettings CreateSceneGeneratorSettings(ISceneScreenshotter screenshotter, string[] ignoredGuids)
{
var settings = new TypePreviewGeneratorFromSceneSettings()
{
InputPaths = _customSettings.InputPaths,
OutputPath = _customSettings.OutputPath,
PreviewFileNamingFormat = _customSettings.PreviewFileNamingFormat,
Screenshotter = screenshotter,
IgnoredGuids = ignoredGuids
};
return settings;
}
private SceneScreenshotterSettings CreateScreenshotterSettings()
{
var settings = new SceneScreenshotterSettings()
{
Width = _customSettings.Width,
Height = _customSettings.Height,
Depth = _customSettings.Depth,
Format = _customSettings.Format,
NativeWidth = _customSettings.NativeWidth,
NativeHeight = _customSettings.NativeHeight,
};
return settings;
}
private void ReportProgress(int currentGenerator, int totalGenerators, int currentGeneratorAsset, int totalCurrentGeneratorAssets)
{
var completedGeneratorProgress = (float)currentGenerator / totalGenerators;
var currentGeneratorProgress = ((float)currentGeneratorAsset / totalCurrentGeneratorAssets) / totalGenerators;
var progressToReport = completedGeneratorProgress + currentGeneratorProgress;
OnProgressChanged?.Invoke(progressToReport);
}
}
}

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uploadId: 724584

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using AssetStoreTools.Previews.Data;
using System;
using System.Threading.Tasks;
namespace AssetStoreTools.Previews.Generators
{
internal interface IPreviewGenerator
{
PreviewGenerationSettings Settings { get; }
event Action<float> OnProgressChanged;
Task<PreviewGenerationResult> Generate();
}
}

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uploadId: 724584

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using AssetStoreTools.Previews.Data;
using AssetStoreTools.Previews.Utility;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using UnityEditor;
using UnityEngine;
using UnityEngine.Tilemaps;
namespace AssetStoreTools.Previews.Generators
{
internal class NativePreviewGenerator : PreviewGeneratorBase
{
private const double InitialPreviewLoadingTimeoutSeconds = 10;
private NativePreviewGenerationSettings _nativeSettings;
private RenderTexture _renderTexture;
private int _generatedPreviewsCount;
private int _totalPreviewsCount;
public override event Action<float> OnProgressChanged;
public NativePreviewGenerator(NativePreviewGenerationSettings settings)
: base(settings)
{
_nativeSettings = settings;
}
protected override void Validate()
{
base.Validate();
if (_nativeSettings.ChunkSize <= 0)
throw new ArgumentException("Chunk size must be larger than 0");
}
protected override async Task<PreviewGenerationResult> GenerateImpl()
{
var result = new PreviewGenerationResult()
{
GenerationType = _nativeSettings.GenerationType
};
OnProgressChanged?.Invoke(0f);
try
{
var objects = GetObjectsRequiringPreviews(_nativeSettings.InputPaths);
var filteredObjects = new List<PreviewMetadata>();
var reusedPreviews = new List<PreviewMetadata>();
FilterObjects(objects, filteredObjects, reusedPreviews);
_generatedPreviewsCount = 0;
_totalPreviewsCount = objects.Count;
Directory.CreateDirectory(_nativeSettings.OutputPath);
var generatedPreviews = new List<PreviewMetadata>();
if (!_nativeSettings.WaitForPreviews)
{
WritePreviewsWithoutWaiting(filteredObjects, out generatedPreviews);
}
else
{
if (_nativeSettings.ChunkedPreviewLoading)
{
await WaitAndWritePreviewsChunked(filteredObjects, generatedPreviews);
}
else
{
await WaitAndWritePreviews(filteredObjects, generatedPreviews);
}
}
var allPreviews = new List<PreviewMetadata>();
allPreviews.AddRange(generatedPreviews);
allPreviews.AddRange(reusedPreviews);
result.Success = true;
result.GeneratedPreviews = generatedPreviews;
result.Previews = allPreviews;
}
catch (Exception e)
{
result.Success = false;
result.Exception = e;
}
return result;
}
private List<PreviewMetadata> GetObjectsRequiringPreviews(string[] inputPaths)
{
var objects = new List<PreviewMetadata>();
var guids = AssetDatabase.FindAssets("", inputPaths);
foreach (var guid in guids)
{
if (objects.Any(x => x.Guid == guid))
continue;
var assetPath = AssetDatabase.GUIDToAssetPath(guid);
var obj = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(assetPath);
if (!ShouldHavePreview(obj))
continue;
objects.Add(new PreviewMetadata() { Type = GenerationType.Native, Guid = guid });
}
return objects;
}
private void FilterObjects(List<PreviewMetadata> objects, List<PreviewMetadata> filteredObjects, List<PreviewMetadata> reusedPreviews)
{
if (Settings.OverwriteExisting || !CachingService.GetCachedMetadata(out var database))
{
filteredObjects.AddRange(objects);
return;
}
foreach (var obj in objects)
{
var matchingEntry = database.Previews.FirstOrDefault(x =>
x.Guid == obj.Guid
&& x.Type == GenerationType.Native
&& x.Exists());
if (matchingEntry == null)
{
filteredObjects.Add(obj);
}
else
{
reusedPreviews.Add(matchingEntry);
}
}
}
private bool ShouldHavePreview(UnityEngine.Object asset)
{
if (asset == null)
return false;
if (!AssetDatabase.IsMainAsset(asset))
return false;
switch (asset)
{
case AudioClip _:
case Material _:
case Mesh _:
case TerrainLayer _:
case Texture _:
case Tile _:
return true;
case GameObject go:
var renderers = go.GetComponentsInChildren<Renderer>();
return renderers != null && renderers.Length > 0;
default:
return false;
}
}
private PreviewMetadata WritePreviewToDisk(PreviewMetadata metadata, Texture2D texture)
{
var asset = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(AssetDatabase.GUIDToAssetPath(metadata.Guid));
var width = Mathf.Min(texture.width, 128);
var height = Mathf.Min(texture.height, 128);
var readableTexture = GraphicsUtility.ResizeTexture(texture, width, height);
var fileName = PreviewConvertUtility.ConvertFilenameWithExtension(asset, _nativeSettings.PreviewFileNamingFormat, _nativeSettings.Format);
var filePath = $"{_nativeSettings.OutputPath}/{fileName}";
var bytes = PreviewConvertUtility.ConvertTexture(readableTexture, _nativeSettings.Format);
File.WriteAllBytes(filePath, bytes);
metadata.Type = GenerationType.Native;
metadata.Name = asset.name;
metadata.Path = filePath;
return metadata;
}
private void WritePreviewsWithoutWaiting(List<PreviewMetadata> objects, out List<PreviewMetadata> generatedPreviews)
{
generatedPreviews = new List<PreviewMetadata>();
foreach (var obj in objects)
{
var texture = GetAssetPreviewFromGuid(obj.Guid);
if (texture == null)
continue;
var generatedPreview = WritePreviewToDisk(obj, texture);
generatedPreviews.Add(generatedPreview);
}
}
private Texture2D GetAssetPreviewFromGuid(string guid)
{
var method = typeof(AssetPreview).GetMethod("GetAssetPreviewFromGUID", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static, null, new[] { typeof(string) }, null);
var args = new object[] { guid };
return method?.Invoke(null, args) as Texture2D;
}
private async Task WaitAndWritePreviewsChunked(List<PreviewMetadata> objects, List<PreviewMetadata> generatedPreviews)
{
var chunks = objects.Count / _nativeSettings.ChunkSize;
var remainder = objects.Count % _nativeSettings.ChunkSize;
if (remainder != 0)
chunks += 1;
for (int i = 0; i < chunks; i++)
{
var chunkObjects = new List<PreviewMetadata>();
for (int j = 0; j < _nativeSettings.ChunkSize; j++)
{
var index = i * _nativeSettings.ChunkSize + j;
if (index == objects.Count)
break;
chunkObjects.Add(objects[index]);
}
var generatedPreviewsChunk = new List<PreviewMetadata>();
await WaitAndWritePreviews(chunkObjects, generatedPreviewsChunk);
generatedPreviews.AddRange(generatedPreviewsChunk);
}
}
private async Task WaitAndWritePreviews(List<PreviewMetadata> objects, List<PreviewMetadata> generatedPreviews)
{
var initialObjectCount = objects.Count();
if (initialObjectCount == 0)
return;
await WaitAndWritePreviewIteration(objects, generatedPreviews);
var remainingObjectCount = objects.Count;
// First iteration may take longer to start loading objects
var firstIterationStartTime = EditorApplication.timeSinceStartup;
while (true)
{
if (remainingObjectCount < initialObjectCount)
break;
if (EditorApplication.timeSinceStartup - firstIterationStartTime > InitialPreviewLoadingTimeoutSeconds)
throw new Exception("Preview loading timed out.");
await WaitAndWritePreviewIteration(objects, generatedPreviews);
remainingObjectCount = objects.Count;
}
if (remainingObjectCount == 0)
return;
while (true)
{
await WaitForEndOfFrame(1);
await WaitAndWritePreviewIteration(objects, generatedPreviews);
// If no more previews are being loaded, try one more time before quitting
if (objects.Count == remainingObjectCount)
{
await WaitForEndOfFrame(1);
await WaitAndWritePreviewIteration(objects, generatedPreviews);
if (objects.Count == remainingObjectCount)
{
var missingObjects = string.Join("\n", objects.Select(x => AssetDatabase.GUIDToAssetPath(x.Guid)));
Debug.LogWarning($"Unity Editor failed to fetch previews for {objects.Count} objects:\n{missingObjects}");
break;
}
}
remainingObjectCount = objects.Count;
// Exit when all previews are loaded
if (remainingObjectCount == 0)
break;
}
}
private async Task WaitAndWritePreviewIteration(List<PreviewMetadata> objects, List<PreviewMetadata> generatedPreviews)
{
var cacheSize = Mathf.Max(_nativeSettings.ChunkSize * 2, objects.Count() + _nativeSettings.ChunkSize);
AssetPreview.SetPreviewTextureCacheSize(cacheSize);
// Initial queueing
foreach (var obj in objects)
{
var asset = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(AssetDatabase.GUIDToAssetPath(obj.Guid));
AssetPreview.GetAssetPreview(asset);
}
await WaitForEndOfFrame();
// Waiting (NOTE: works inconsistently across Unity streams)
foreach (var obj in objects)
{
var asset = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(AssetDatabase.GUIDToAssetPath(obj.Guid));
if (AssetPreview.IsLoadingAssetPreview(asset.GetInstanceID()))
{
await WaitForEndOfFrame();
}
}
// Writing
for (int i = 0; i < objects.Count; i++)
{
var obj = objects[i];
var asset = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(AssetDatabase.GUIDToAssetPath(obj.Guid));
var texture = AssetPreview.GetAssetPreview(asset);
if (texture == null)
continue;
WritePreviewToDisk(obj, texture);
generatedPreviews.Add(obj);
_generatedPreviewsCount++;
OnProgressChanged?.Invoke((float)_generatedPreviewsCount / _totalPreviewsCount);
}
// Removing written objects from the list
for (int i = objects.Count - 1; i >= 0; i--)
{
if (objects[i].Exists())
objects.RemoveAt(i);
}
}
private async Task WaitForEndOfFrame(double atLeastSeconds)
{
var startTime = EditorApplication.timeSinceStartup;
while (EditorApplication.timeSinceStartup - startTime <= atLeastSeconds)
{
await WaitForEndOfFrame();
}
}
private async Task WaitForEndOfFrame()
{
var isNextFrame = false;
EditorApplication.CallbackFunction callback = null;
callback = () =>
{
EditorApplication.update -= callback;
isNextFrame = true;
};
EditorApplication.update += callback;
while (!isNextFrame)
await Task.Yield();
}
}
}

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uploadId: 724584

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using AssetStoreTools.Previews.Data;
using AssetStoreTools.Previews.Services;
using System;
using System.Threading.Tasks;
namespace AssetStoreTools.Previews.Generators
{
internal abstract class PreviewGeneratorBase : IPreviewGenerator
{
public PreviewGenerationSettings Settings { get; }
protected ICachingService CachingService;
public abstract event Action<float> OnProgressChanged;
public PreviewGeneratorBase(PreviewGenerationSettings settings)
{
Settings = settings;
CachingService = PreviewServiceProvider.Instance.GetService<ICachingService>();
}
public async Task<PreviewGenerationResult> Generate()
{
Validate();
var result = await GenerateImpl();
if (result.Success)
{
CachingService.CacheMetadata(result.GeneratedPreviews);
}
return result;
}
protected virtual void Validate()
{
if (Settings.InputPaths == null || Settings.InputPaths.Length == 0)
throw new ArgumentException("Input paths cannot be null");
if (string.IsNullOrEmpty(Settings.OutputPath))
throw new ArgumentException("Output path cannot be null");
}
protected abstract Task<PreviewGenerationResult> GenerateImpl();
}
}

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using AssetStoreTools.Previews.Data;
using AssetStoreTools.Utility;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace AssetStoreTools.Previews.Services
{
internal class CachingService : ICachingService
{
public void CacheMetadata(IEnumerable<PreviewMetadata> previews)
{
var updatedDatabase = UpdatePreviewDatabase(previews);
var serializerSettings = new JsonSerializerSettings()
{
ContractResolver = PreviewDatabaseContractResolver.Instance,
Converters = new List<JsonConverter>() { new StringEnumConverter() },
Formatting = Formatting.Indented
};
CacheUtil.CreateFileInTempCache(Constants.Previews.PreviewDatabaseFile, JsonConvert.SerializeObject(updatedDatabase, serializerSettings), true);
}
public bool GetCachedMetadata(out PreviewDatabase previewDatabase)
{
previewDatabase = null;
if (!CacheUtil.GetFileFromTempCache(Constants.Previews.PreviewDatabaseFile, out string filePath))
return false;
try
{
var serializerSettings = new JsonSerializerSettings()
{
ContractResolver = PreviewDatabaseContractResolver.Instance,
Converters = new List<JsonConverter>() { new StringEnumConverter() }
};
previewDatabase = JsonConvert.DeserializeObject<PreviewDatabase>(File.ReadAllText(filePath, Encoding.UTF8), serializerSettings);
return true;
}
catch
{
return false;
}
}
private PreviewDatabase UpdatePreviewDatabase(IEnumerable<PreviewMetadata> previews)
{
PreviewDatabase database;
if (!GetCachedMetadata(out database))
database = new PreviewDatabase();
// Delete missing previews
for (int i = database.Previews.Count - 1; i >= 0; i--)
{
if (database.Previews[i].Exists())
continue;
database.Previews.RemoveAt(i);
}
// Append new previews & Replace existing previews
foreach (var preview in previews)
{
var matchingPreviews = database.Previews.Where(x => x.Guid == preview.Guid).ToList();
foreach (var matchingPreview in matchingPreviews)
{
// Delete previously generated preview of the same type
if (matchingPreview.Type == preview.Type)
database.Previews.Remove(matchingPreview);
// Delete previously generated preview of a different type if the path matches
else if (matchingPreview.Path.Equals(preview.Path))
database.Previews.Remove(matchingPreview);
}
database.Previews.Add(preview);
}
database.Previews = database.Previews.OrderBy(x => x.Guid).ThenBy(x => x.Type).ToList();
return database;
}
}
}

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assetPath: Packages/com.unity.asset-store-tools/Editor/Previews/Scripts/Services/Caching/CachingService.cs
uploadId: 724584

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using AssetStoreTools.Previews.Data;
using System.Collections.Generic;
namespace AssetStoreTools.Previews.Services
{
internal interface ICachingService : IPreviewService
{
void CacheMetadata(IEnumerable<PreviewMetadata> previews);
bool GetCachedMetadata(out PreviewDatabase previewDatabase);
}
}

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namespace AssetStoreTools.Previews.Services
{
public interface IPreviewService { }
}

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using AssetStoreTools.Utility;
namespace AssetStoreTools.Previews.Services
{
internal class PreviewServiceProvider : ServiceProvider<IPreviewService>
{
public static PreviewServiceProvider Instance => _instance ?? (_instance = new PreviewServiceProvider());
private static PreviewServiceProvider _instance;
private PreviewServiceProvider() { }
protected override void RegisterServices()
{
Register<ICachingService, CachingService>();
}
}
}

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using AssetStoreTools.Previews.Data;
using System;
using System.IO;
using System.Threading.Tasks;
using UnityEditor;
using UnityEngine;
namespace AssetStoreTools.Previews.UI.Data
{
internal class AssetPreview : IAssetPreview
{
private PreviewMetadata _metadata;
private UnityEngine.Object _cachedAsset;
private string _cachedAssetPath;
private Texture2D _cachedTexture;
public UnityEngine.Object Asset => _cachedAsset ?? (_cachedAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(AssetPath));
public string AssetPath => _cachedAssetPath ?? (_cachedAssetPath = AssetDatabase.GUIDToAssetPath(_metadata.Guid));
public AssetPreview(PreviewMetadata metadata)
{
_metadata = metadata;
}
public string GetAssetPath()
{
var assetPath = AssetDatabase.GUIDToAssetPath(_metadata.Guid);
return assetPath;
}
public async Task LoadImage(Action<Texture2D> onSuccess)
{
if (_cachedTexture == null)
{
if (!_metadata.Exists())
return;
await Task.Yield();
try
{
_cachedTexture = new Texture2D(1, 1);
_cachedTexture.LoadImage(File.ReadAllBytes(_metadata.Path));
}
catch (Exception e)
{
Debug.LogException(e);
return;
}
}
onSuccess?.Invoke(_cachedTexture);
}
}
}

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uploadId: 724584

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using AssetStoreTools.Previews.Data;
using System;
using System.Collections.Generic;
namespace AssetStoreTools.Previews.UI.Data
{
internal class AssetPreviewCollection : IAssetPreviewCollection
{
private GenerationType _generationType;
private List<IAssetPreview> _images;
public event Action OnCollectionChanged;
public AssetPreviewCollection()
{
_images = new List<IAssetPreview>();
}
public GenerationType GetGenerationType()
{
return _generationType;
}
public IEnumerable<IAssetPreview> GetPreviews()
{
return _images;
}
public void Refresh(GenerationType generationType, IEnumerable<PreviewMetadata> previews)
{
_images.Clear();
_generationType = generationType;
foreach (var entry in previews)
{
if (!entry.Exists())
continue;
_images.Add(new AssetPreview(entry));
}
OnCollectionChanged?.Invoke();
}
}
}

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uploadId: 724584

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using System;
using System.Threading.Tasks;
using UnityEngine;
namespace AssetStoreTools.Previews.UI.Data
{
internal interface IAssetPreview
{
UnityEngine.Object Asset { get; }
string GetAssetPath();
Task LoadImage(Action<Texture2D> onSuccess);
}
}

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packageVersion: 12.0.1
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uploadId: 724584

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using AssetStoreTools.Previews.Data;
using System;
using System.Collections.Generic;
namespace AssetStoreTools.Previews.UI.Data
{
internal interface IAssetPreviewCollection
{
event Action OnCollectionChanged;
GenerationType GetGenerationType();
IEnumerable<IAssetPreview> GetPreviews();
void Refresh(GenerationType generationType, IEnumerable<PreviewMetadata> previews);
}
}

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packageName: Asset Store Publishing Tools
packageVersion: 12.0.1
assetPath: Packages/com.unity.asset-store-tools/Editor/Previews/Scripts/UI/Data/IAssetPreviewCollection.cs
uploadId: 724584

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using AssetStoreTools.Previews.Data;
using AssetStoreTools.Previews.Generators;
using System;
using System.Collections.Generic;
namespace AssetStoreTools.Previews.UI.Data
{
internal interface IPreviewGeneratorSettings
{
event Action OnGenerationTypeChanged;
event Action OnGenerationPathsChanged;
void LoadSettings(PreviewGenerationSettings settings);
GenerationType GetGenerationType();
void SetGenerationType(GenerationType type);
List<GenerationType> GetAvailableGenerationTypes();
List<string> GetGenerationPaths();
void AddGenerationPath(string path);
void RemoveGenerationPath(string path);
void ClearGenerationPaths();
bool IsGenerationPathValid(string path, out string error);
IPreviewGenerator CreateGenerator();
}
}

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productId: 115
packageName: Asset Store Publishing Tools
packageVersion: 12.0.1
assetPath: Packages/com.unity.asset-store-tools/Editor/Previews/Scripts/UI/Data/IPreviewGeneratorSettings.cs
uploadId: 724584

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using AssetStoreTools.Previews.Data;
using AssetStoreTools.Previews.Generators;
using AssetStoreTools.Utility;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
namespace AssetStoreTools.Previews.UI.Data
{
internal class PreviewGeneratorSettings : IPreviewGeneratorSettings
{
private readonly GenerationType[] _availableGenerationTypes = new GenerationType[]
{
GenerationType.Native,
GenerationType.Custom
};
private List<string> _inputPaths;
private GenerationType _generationType;
public event Action OnGenerationTypeChanged;
public event Action OnGenerationPathsChanged;
public PreviewGeneratorSettings()
{
_inputPaths = new List<string>();
_generationType = GenerationType.Native;
}
public void LoadSettings(PreviewGenerationSettings settings)
{
if (settings == null)
return;
_inputPaths = settings.InputPaths.ToList();
OnGenerationPathsChanged?.Invoke();
switch (settings)
{
case NativePreviewGenerationSettings _:
_generationType = GenerationType.Native;
break;
case CustomPreviewGenerationSettings _:
_generationType = GenerationType.Custom;
break;
default:
return;
}
OnGenerationTypeChanged?.Invoke();
}
public GenerationType GetGenerationType()
{
return _generationType;
}
public void SetGenerationType(GenerationType type)
{
_generationType = type;
OnGenerationTypeChanged?.Invoke();
}
public List<GenerationType> GetAvailableGenerationTypes()
{
return _availableGenerationTypes.ToList();
}
public List<string> GetGenerationPaths()
{
return _inputPaths;
}
public void AddGenerationPath(string path)
{
if (string.IsNullOrEmpty(path))
return;
if (_inputPaths.Contains(path))
return;
// Prevent redundancy for new paths
var existingPath = _inputPaths.FirstOrDefault(x => path.StartsWith(x + "/"));
if (existingPath != null)
{
Debug.LogWarning($"Path '{path}' is already included with existing path: '{existingPath}'");
return;
}
// Prevent redundancy for already added paths
var redundantPaths = _inputPaths.Where(x => x.StartsWith(path + "/")).ToArray();
foreach (var redundantPath in redundantPaths)
{
Debug.LogWarning($"Existing validation path '{redundantPath}' has been made redundant by the inclusion of new validation path: '{path}'");
_inputPaths.Remove(redundantPath);
}
_inputPaths.Add(path);
OnGenerationPathsChanged?.Invoke();
}
public void RemoveGenerationPath(string path)
{
if (!_inputPaths.Contains(path))
return;
_inputPaths.Remove(path);
OnGenerationPathsChanged?.Invoke();
}
public void ClearGenerationPaths()
{
if (_inputPaths.Count == 0)
return;
_inputPaths.Clear();
OnGenerationPathsChanged?.Invoke();
}
public bool IsGenerationPathValid(string path, out string error)
{
error = string.Empty;
if (string.IsNullOrEmpty(path))
{
error = "Path cannot be empty";
return false;
}
var isAssetsPath = path.StartsWith("Assets/")
|| path.Equals("Assets");
var isPackagePath = PackageUtility.GetPackageByManifestPath($"{path}/package.json", out _);
if (!isAssetsPath && !isPackagePath)
{
error = "Selected path must be within the Assets folder or point to a root path of a package";
return false;
}
if (!Directory.Exists(path))
{
error = "Path does not exist";
return false;
}
if (path.Split('/').Any(x => x.StartsWith(".") || x.EndsWith("~")))
{
error = $"Path '{path}' cannot be selected as it is a hidden folder and not part of the Asset Database";
return false;
}
return true;
}
public IPreviewGenerator CreateGenerator()
{
switch (_generationType)
{
case GenerationType.Native:
return CreateNativeGenerator();
case GenerationType.Custom:
return CreateCustomGenerator();
default:
throw new NotImplementedException("Undefined generator type");
}
}
private IPreviewGenerator CreateNativeGenerator()
{
var settings = new NativePreviewGenerationSettings()
{
InputPaths = _inputPaths.ToArray(),
OutputPath = Constants.Previews.Native.DefaultOutputPath,
PreviewFileNamingFormat = Constants.Previews.DefaultFileNameFormat,
Format = Constants.Previews.Native.DefaultFormat,
WaitForPreviews = Constants.Previews.Native.DefaultWaitForPreviews,
ChunkedPreviewLoading = Constants.Previews.Native.DefaultChunkedPreviewLoading,
ChunkSize = Constants.Previews.Native.DefaultChunkSize,
OverwriteExisting = true
};
return new NativePreviewGenerator(settings);
}
private IPreviewGenerator CreateCustomGenerator()
{
var settings = new CustomPreviewGenerationSettings()
{
InputPaths = _inputPaths.ToArray(),
OutputPath = Constants.Previews.Custom.DefaultOutputPath,
Width = Constants.Previews.Custom.DefaultWidth,
Height = Constants.Previews.Custom.DefaultHeight,
Depth = Constants.Previews.Custom.DefaultDepth,
NativeWidth = Constants.Previews.Custom.DefaultNativeWidth,
NativeHeight = Constants.Previews.Custom.DefaultNativeHeight,
PreviewFileNamingFormat = Constants.Previews.DefaultFileNameFormat,
Format = Constants.Previews.Custom.DefaultFormat,
AudioSampleColor = Constants.Previews.Custom.DefaultAudioSampleColor,
AudioBackgroundColor = Constants.Previews.Custom.DefaultAudioBackgroundColor,
OverwriteExisting = true
};
var generator = new CustomPreviewGenerator(settings);
return generator;
}
}
}

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@@ -0,0 +1,83 @@
using AssetStoreTools.Previews.UI.Data;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace AssetStoreTools.Previews.UI.Elements
{
internal class AssetPreviewElement : VisualElement
{
// Data
private IAssetPreview _assetPreview;
// UI
private Image _image;
private Label _label;
public AssetPreviewElement()
{
AddToClassList("preview-list-image");
Create();
RegisterCallback<MouseDownEvent>(OnImageClicked);
}
private void Create()
{
CreateFiller();
CreateImage();
CreateLabel();
}
private void CreateImage()
{
_image = new Image();
Add(_image);
}
private void CreateFiller()
{
var filler = new VisualElement() { name = "Filler" };
Add(filler);
}
private void CreateLabel()
{
_label = new Label();
Add(_label);
}
private void SetImage(Texture2D texture)
{
_image.style.width = texture.width < 128 ? texture.width : 128;
_image.style.height = texture.height < 128 ? texture.height : 128;
_image.style.backgroundImage = texture;
}
private void OnImageClicked(MouseDownEvent _)
{
EditorGUIUtility.PingObject(_assetPreview.Asset);
}
public void SetSource(IAssetPreview assetPreview)
{
_assetPreview = assetPreview;
_assetPreview.LoadImage(SetImage);
var assetPath = _assetPreview.GetAssetPath();
if (string.IsNullOrEmpty(assetPath))
{
_label.text = "[Missing]";
tooltip = "This asset has been deleted";
return;
}
var assetNameWithExtension = assetPath.Split('/').Last();
_label.text = assetNameWithExtension;
tooltip = assetPath;
}
}
}

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uploadId: 724584

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace AssetStoreTools.Previews.UI.Elements
{
internal class GridListElement : VisualElement
{
public int ElementWidth;
public int ElementHeight;
private int _visibilityHeadroom => ElementHeight;
public IList ItemSource;
public Func<VisualElement> MakeItem;
public Action<VisualElement, int> BindItem;
private ScrollView _scrollView;
public GridListElement()
{
style.flexGrow = 1;
Create();
_scrollView.contentViewport.RegisterCallback<GeometryChangedEvent>(OnGeometryChanged);
_scrollView.verticalScroller.valueChanged += OnVerticalScroll;
#if UNITY_2021_1_OR_NEWER
_scrollView.horizontalScrollerVisibility = ScrollerVisibility.Hidden;
#else
_scrollView.showHorizontal = false;
#endif
}
private void Create()
{
_scrollView = new ScrollView();
Add(_scrollView);
}
private void OnGeometryChanged(GeometryChangedEvent evt)
{
Redraw();
}
private void OnVerticalScroll(float value)
{
Redraw();
}
public void Redraw()
{
if (ElementWidth == 0
|| ElementHeight == 0
|| ItemSource == null
|| MakeItem == null
|| BindItem == null)
return;
_scrollView.Clear();
var rowCapacity = Mathf.FloorToInt(_scrollView.contentContainer.worldBound.width / ElementWidth);
if (rowCapacity == 0)
rowCapacity = 1;
var totalRequiredRows = ItemSource.Count / rowCapacity;
if (ItemSource.Count % rowCapacity != 0)
totalRequiredRows++;
_scrollView.contentContainer.style.height = totalRequiredRows * ElementHeight;
var visibleRows = new List<int>();
for (int i = 0; i < totalRequiredRows; i++)
{
var visible = IsRowVisible(i);
if (!visible)
continue;
var rowElement = CreateRow(i);
for (int j = 0; j < rowCapacity; j++)
{
var elementIndex = i * rowCapacity + j;
if (elementIndex >= ItemSource.Count)
{
rowElement.Add(CreateFillerElement());
continue;
}
var element = MakeItem?.Invoke();
BindItem?.Invoke(element, elementIndex);
rowElement.Add(element);
}
_scrollView.Add(rowElement);
}
}
private bool IsRowVisible(int rowIndex)
{
var contentStartY = _scrollView.contentContainer.worldBound.yMin;
var visibleContentMinY = _scrollView.contentViewport.worldBound.yMin - _visibilityHeadroom;
var visibleContentMaxY = _scrollView.contentViewport.worldBound.yMax + _visibilityHeadroom;
if (_scrollView.contentViewport.worldBound.height == 0)
visibleContentMaxY = this.worldBound.yMax;
var rowMinY = (rowIndex * ElementHeight) + contentStartY;
var rowMaxY = (rowIndex * ElementHeight) + ElementHeight + contentStartY;
var fullyVisible = rowMinY >= visibleContentMinY && rowMaxY <= visibleContentMaxY;
var partiallyAbove = rowMinY < visibleContentMinY && rowMaxY > visibleContentMinY;
var partiallyBelow = rowMaxY > visibleContentMaxY && rowMinY < visibleContentMaxY;
return fullyVisible || partiallyAbove || partiallyBelow;
}
private VisualElement CreateRow(int rowIndex)
{
var rowElement = new VisualElement() { name = $"Row {rowIndex}" };
rowElement.style.flexDirection = FlexDirection.Row;
rowElement.style.position = Position.Absolute;
rowElement.style.top = ElementHeight * rowIndex;
rowElement.style.width = _scrollView.contentViewport.worldBound.width;
rowElement.style.justifyContent = Justify.SpaceAround;
return rowElement;
}
private VisualElement CreateFillerElement()
{
var element = new VisualElement();
element.style.width = ElementWidth;
element.style.height = ElementHeight;
return element;
}
}
}

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uploadId: 724584

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using AssetStoreTools.Previews.Data;
using AssetStoreTools.Previews.UI.Data;
using System.Linq;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
using UnityEngine.UIElements;
namespace AssetStoreTools.Previews.UI.Elements
{
internal class PreviewCollectionElement : VisualElement
{
// Data
private IAssetPreviewCollection _collection;
// UI
private Label _previewCountLabel;
private GridListElement _gridListElement;
public PreviewCollectionElement(IAssetPreviewCollection collection)
{
AddToClassList("preview-list");
_collection = collection;
_collection.OnCollectionChanged += RefreshList;
Create();
RefreshList();
SubscribeToSceneChanges();
}
private void Create()
{
CreateLabel();
CreateGridListElement();
}
private void CreateLabel()
{
_previewCountLabel = new Label();
_previewCountLabel.style.display = DisplayStyle.None;
Add(_previewCountLabel);
}
private void CreateGridListElement()
{
_gridListElement = new GridListElement();
_gridListElement.MakeItem = CreatePreview;
_gridListElement.BindItem = BindPreview;
_gridListElement.ElementWidth = 140 + 10; // Accounting for margin style
_gridListElement.ElementHeight = 160 + 10; // Accounting for margin style
Add(_gridListElement);
}
private VisualElement CreatePreview()
{
var preview = new AssetPreviewElement();
return preview;
}
private void BindPreview(VisualElement element, int index)
{
var previewElement = (AssetPreviewElement)element;
var preview = _collection.GetPreviews().ToList()[index];
previewElement.SetSource(preview);
}
private void RefreshList()
{
var type = _collection.GetGenerationType();
var items = _collection.GetPreviews().ToList();
_previewCountLabel.text = $"Displaying {items.Count} {ConvertGenerationTypeName(type)} previews";
_previewCountLabel.style.display = DisplayStyle.Flex;
_previewCountLabel.style.alignSelf = Align.Center;
_previewCountLabel.style.marginBottom = 10;
_previewCountLabel.style.unityFontStyleAndWeight = FontStyle.Bold;
_gridListElement.ItemSource = items;
_gridListElement.Redraw();
}
private string ConvertGenerationTypeName(GenerationType type)
{
switch (type)
{
case GenerationType.Custom:
return "high resolution";
default:
return type.ToString().ToLower();
}
}
private void SubscribeToSceneChanges()
{
var windowToSubscribeTo = Resources.FindObjectsOfTypeAll<PreviewGeneratorWindow>().FirstOrDefault();
UnityAction<Scene, Scene> sceneChanged = null;
sceneChanged = new UnityAction<Scene, Scene>((_, __) => RefreshObjects(windowToSubscribeTo));
EditorSceneManager.activeSceneChangedInEditMode += sceneChanged;
void RefreshObjects(PreviewGeneratorWindow subscribedWindow)
{
// Remove callback if preview generator window instance changed
var activeWindow = Resources.FindObjectsOfTypeAll<PreviewGeneratorWindow>().FirstOrDefault();
if (subscribedWindow == null || subscribedWindow != activeWindow)
{
EditorSceneManager.activeSceneChangedInEditMode -= sceneChanged;
return;
}
RefreshList();
}
}
}
}

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packageVersion: 12.0.1
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uploadId: 724584

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