update libs

This commit is contained in:
Kirill Chikalin
2025-02-13 17:48:12 +03:00
parent e17e7c2786
commit 275dc598c7
816 changed files with 22479 additions and 10792 deletions

View File

@@ -0,0 +1,304 @@
using AssetStoreTools.Previews.Data;
using AssetStoreTools.Utility;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using UnityEditor;
using UnityEngine;
using CacheConstants = AssetStoreTools.Constants.Cache;
namespace AssetStoreTools.Exporter
{
internal class DefaultPackageExporter : PackageExporterBase
{
private const string TemporaryExportPathName = "CustomExport";
private DefaultExporterSettings _defaultExportSettings;
public DefaultPackageExporter(DefaultExporterSettings settings) : base(settings)
{
_defaultExportSettings = settings;
}
protected override void ValidateSettings()
{
base.ValidateSettings();
if (_defaultExportSettings.ExportPaths == null || _defaultExportSettings.ExportPaths.Length == 0)
throw new ArgumentException("Export paths array cannot be empty");
}
protected override async Task<PackageExporterResult> ExportImpl()
{
return await this.Export();
}
private new async Task<PackageExporterResult> Export()
{
ASDebug.Log("Using custom package exporter");
// Save assets before exporting
EditorUtility.DisplayProgressBar(ProgressBarTitle, ProgressBarStepSavingAssets, 0.1f);
AssetDatabase.SaveAssets();
try
{
// Create a temporary export path
PostExportCleanup();
var temporaryExportPath = GetTemporaryExportPath();
if (!Directory.Exists(temporaryExportPath))
Directory.CreateDirectory(temporaryExportPath);
// Construct an unzipped package structure
CreateTempPackageStructure(temporaryExportPath);
var previewGenerationResult = await GeneratePreviews();
InjectPreviews(previewGenerationResult, temporaryExportPath);
// Build a .unitypackage file from the temporary folder
CreateUnityPackage(temporaryExportPath, _defaultExportSettings.OutputFilename);
EditorUtility.RevealInFinder(_defaultExportSettings.OutputFilename);
ASDebug.Log($"Package file has been created at {_defaultExportSettings.OutputFilename}");
return new PackageExporterResult() { Success = true, ExportedPath = _defaultExportSettings.OutputFilename, PreviewGenerationResult = previewGenerationResult };
}
catch (Exception e)
{
return new PackageExporterResult() { Success = false, Exception = e };
}
finally
{
PostExportCleanup();
}
}
private string GetTemporaryExportPath()
{
return $"{CacheConstants.TempCachePath}/{TemporaryExportPathName}";
}
private void CreateTempPackageStructure(string tempOutputPath)
{
EditorUtility.DisplayProgressBar(ProgressBarTitle, ProgressBarStepGatheringFiles, 0.4f);
var pathGuidPairs = GetPathGuidPairs(_defaultExportSettings.ExportPaths);
foreach (var pair in pathGuidPairs)
{
var originalAssetPath = pair.Key;
var outputAssetPath = $"{tempOutputPath}/{pair.Value}";
if (Directory.Exists(outputAssetPath))
{
var path1 = File.ReadAllText($"{outputAssetPath}/pathname");
var path2 = originalAssetPath;
throw new InvalidOperationException($"Multiple assets with guid {pair.Value} have been detected " +
$"when exporting the package. Please resolve the guid conflicts and try again:\n{path1}\n{path2}");
}
Directory.CreateDirectory(outputAssetPath);
// Every exported asset has a pathname file
using (StreamWriter writer = new StreamWriter($"{outputAssetPath}/pathname"))
writer.Write(originalAssetPath);
// Only files (not folders) have an asset file
if (File.Exists(originalAssetPath))
File.Copy(originalAssetPath, $"{outputAssetPath}/asset");
// Most files and folders have an asset.meta file (but ProjectSettings folder assets do not)
if (File.Exists($"{originalAssetPath}.meta"))
File.Copy($"{originalAssetPath}.meta", $"{outputAssetPath}/asset.meta");
// To-do: handle previews in hidden folders as they are not part of the AssetDatabase
var previewObject = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(originalAssetPath);
if (previewObject == null)
continue;
}
if (_defaultExportSettings.Dependencies == null || _defaultExportSettings.Dependencies.Length == 0)
return;
var exportDependenciesDict = new JObject();
var allRegistryPackages = PackageUtility.GetAllRegistryPackages();
foreach (var exportDependency in _defaultExportSettings.Dependencies)
{
var registryPackage = allRegistryPackages.FirstOrDefault(x => x.name == exportDependency);
if (registryPackage == null)
{
// Package is either not from a registry source or does not exist in the project
UnityEngine.Debug.LogWarning($"Found an unsupported Package Manager dependency: {exportDependency}.\n" +
"This dependency is not supported in the project's manifest.json and will be skipped.");
continue;
}
exportDependenciesDict[registryPackage.name] = registryPackage.version;
}
if (exportDependenciesDict.Count == 0)
return;
var exportManifestJson = new JObject();
exportManifestJson["dependencies"] = exportDependenciesDict;
var tempManifestDirectoryPath = $"{tempOutputPath}/packagemanagermanifest";
Directory.CreateDirectory(tempManifestDirectoryPath);
var tempManifestFilePath = $"{tempManifestDirectoryPath}/asset";
File.WriteAllText(tempManifestFilePath, exportManifestJson.ToString());
}
private Dictionary<string, string> GetPathGuidPairs(string[] exportPaths)
{
var pathGuidPairs = new Dictionary<string, string>();
foreach (var exportPath in exportPaths)
{
var assetPaths = GetAssetPaths(exportPath);
foreach (var assetPath in assetPaths)
{
var guid = GetAssetGuid(assetPath, true, true);
if (string.IsNullOrEmpty(guid))
continue;
pathGuidPairs.Add(assetPath, guid);
}
}
return pathGuidPairs;
}
private async Task<PreviewGenerationResult> GeneratePreviews()
{
if (_defaultExportSettings.PreviewGenerator == null)
return null;
void ReportProgress(float progress)
{
EditorUtility.DisplayProgressBar(ProgressBarTitle, ProgressBarStepGeneratingPreviews, progress);
}
_defaultExportSettings.PreviewGenerator.OnProgressChanged += ReportProgress;
var result = await _defaultExportSettings.PreviewGenerator.Generate();
_defaultExportSettings.PreviewGenerator.OnProgressChanged -= ReportProgress;
EditorUtility.ClearProgressBar();
if (!result.Success)
{
UnityEngine.Debug.LogWarning($"An error was encountered while generating previews. Exported package may be missing previews.\n{result.Exception}");
}
return result;
}
private void InjectPreviews(PreviewGenerationResult result, string temporaryExportPath)
{
if (result == null || !result.Success)
return;
var injector = new PreviewInjector(result);
injector.Inject(temporaryExportPath);
}
private void CreateUnityPackage(string pathToArchive, string outputPath)
{
if (Directory.GetDirectories(pathToArchive).Length == 0)
throw new InvalidOperationException("Unable to export package. The specified path is empty");
EditorUtility.DisplayProgressBar(ProgressBarTitle, ProgressBarStepCompressingPackage, 0.8f);
// Archiving process working path will be set to the
// temporary package path so adjust the output path accordingly
if (!Path.IsPathRooted(outputPath))
outputPath = $"{Application.dataPath.Substring(0, Application.dataPath.Length - "/Assets".Length)}/{outputPath}";
#if UNITY_EDITOR_WIN
CreateUnityPackageUniversal(pathToArchive, outputPath);
#elif UNITY_EDITOR_OSX || UNITY_EDITOR_LINUX
CreateUnityPackageOsxLinux(pathToArchive, outputPath);
#endif
}
private void CreateUnityPackageUniversal(string pathToArchive, string outputPath)
{
var _7zPath = EditorApplication.applicationContentsPath;
#if UNITY_EDITOR_WIN
_7zPath = Path.Combine(_7zPath, "Tools", "7z.exe");
#elif UNITY_EDITOR_OSX || UNITY_EDITOR_LINUX
_7zPath = Path.Combine(_7zPath, "Tools", "7za");
#endif
if (!File.Exists(_7zPath))
throw new FileNotFoundException("Archiving utility was not found in your Unity installation directory");
var argumentsTar = $"a -r -ttar -y -bd archtemp.tar .";
var result = StartProcess(_7zPath, argumentsTar, pathToArchive);
if (result != 0)
throw new Exception("Failed to compress the package");
// Create a GZIP archive
var argumentsGzip = $"a -tgzip -bd -y \"{outputPath}\" archtemp.tar";
result = StartProcess(_7zPath, argumentsGzip, pathToArchive);
if (result != 0)
throw new Exception("Failed to compress the package");
}
#if UNITY_EDITOR_OSX || UNITY_EDITOR_LINUX
private void CreateUnityPackageOsxLinux(string pathToArchive, string outputPath)
{
var tarPath = "/usr/bin/tar";
if (!File.Exists(tarPath))
{
// Fallback to the universal export method
ASDebug.LogWarning("'/usr/bin/tar' executable not found. Falling back to 7za");
CreateUnityPackageUniversal(pathToArchive, outputPath);
return;
}
// Create a TAR archive
var arguments = $"-czpf \"{outputPath}\" .";
var result = StartProcess(tarPath, arguments, pathToArchive);
if (result != 0)
throw new Exception("Failed to compress the package");
}
#endif
private int StartProcess(string processPath, string arguments, string workingDirectory)
{
var info = new ProcessStartInfo()
{
FileName = processPath,
Arguments = arguments,
WorkingDirectory = workingDirectory,
CreateNoWindow = true,
UseShellExecute = false
};
#if UNITY_EDITOR_OSX
// Prevent OSX-specific archive pollution
info.EnvironmentVariables.Add("COPYFILE_DISABLE", "1");
#endif
using (Process process = Process.Start(info))
{
process.WaitForExit();
return process.ExitCode;
}
}
protected override void PostExportCleanup()
{
base.PostExportCleanup();
var tempExportPath = GetTemporaryExportPath();
if (Directory.Exists(tempExportPath))
Directory.Delete(tempExportPath, true);
}
}
}