update libs

This commit is contained in:
Kirill Chikalin
2025-02-13 17:48:12 +03:00
parent e17e7c2786
commit 275dc598c7
816 changed files with 22479 additions and 10792 deletions

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using System.Threading.Tasks;
namespace AssetStoreTools.Exporter
{
internal interface IPackageExporter
{
PackageExporterSettings Settings { get; }
Task<PackageExporterResult> Export();
}
}

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assetBundleVariant:
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packageName: Asset Store Publishing Tools
packageVersion: 12.0.1
assetPath: Packages/com.unity.asset-store-tools/Editor/Exporter/Abstractions/IPackageExporter.cs
uploadId: 724584

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namespace AssetStoreTools.Exporter
{
internal interface IPreviewInjector
{
void Inject(string temporaryPackagePath);
}
}

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uploadId: 724584

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using AssetStoreTools.Utility;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using UnityEditor;
namespace AssetStoreTools.Exporter
{
internal abstract class PackageExporterBase : IPackageExporter
{
public PackageExporterSettings Settings { get; private set; }
public const string ProgressBarTitle = "Exporting Package";
public const string ProgressBarStepSavingAssets = "Saving Assets...";
public const string ProgressBarStepGatheringFiles = "Gathering files...";
public const string ProgressBarStepGeneratingPreviews = "Generating previews...";
public const string ProgressBarStepCompressingPackage = "Compressing package...";
private static readonly string[] PluginFolderExtensions = { "androidlib", "bundle", "plugin", "framework", "xcframework" };
public PackageExporterBase(PackageExporterSettings settings)
{
Settings = settings;
}
public async Task<PackageExporterResult> Export()
{
try
{
ValidateSettings();
}
catch (Exception e)
{
return new PackageExporterResult() { Success = false, Exception = e };
}
return await ExportImpl();
}
protected virtual void ValidateSettings()
{
if (Settings == null)
throw new ArgumentException("Settings cannot be null");
if (string.IsNullOrEmpty(Settings.OutputFilename))
throw new ArgumentException("Output path cannot be null");
if (Settings.OutputFilename.EndsWith("/") || Settings.OutputFilename.EndsWith("\\"))
throw new ArgumentException("Output path must be a valid filename and not end with a directory separator character");
}
protected abstract Task<PackageExporterResult> ExportImpl();
protected string[] GetAssetPaths(string rootPath)
{
// To-do: slight optimization is possible in the future by having a list of excluded folders/file extensions
List<string> paths = new List<string>();
// Add files within given directory
var filePaths = Directory.GetFiles(rootPath).Select(p => p.Replace('\\', '/')).ToArray();
paths.AddRange(filePaths);
// Add directories within given directory
var directoryPaths = Directory.GetDirectories(rootPath).Select(p => p.Replace('\\', '/')).ToArray();
foreach (var nestedDirectory in directoryPaths)
paths.AddRange(GetAssetPaths(nestedDirectory));
// Add the given directory itself if it is not empty
if (filePaths.Length > 0 || directoryPaths.Length > 0)
paths.Add(rootPath);
return paths.ToArray();
}
protected string GetAssetGuid(string assetPath, bool generateIfPlugin, bool scrapeFromMeta)
{
if (!FileUtility.ShouldHaveMeta(assetPath))
return string.Empty;
// Skip ProjectVersion.txt file specifically as it may introduce
// project compatibility issues when imported
if (string.Compare(assetPath, "ProjectSettings/ProjectVersion.txt", StringComparison.OrdinalIgnoreCase) == 0)
return string.Empty;
// Attempt retrieving guid from the Asset Database first
var guid = AssetDatabase.AssetPathToGUID(assetPath);
if (guid != string.Empty)
return guid;
// Some special folders (e.g. SomeName.framework) do not have meta files inside them.
// Their contents should be exported with any arbitrary GUID so that Unity Importer could pick them up
if (generateIfPlugin && PathBelongsToPlugin(assetPath))
return GUID.Generate().ToString();
// Files in hidden folders (e.g. Samples~) are not part of the Asset Database,
// therefore GUIDs need to be scraped from the .meta file.
// Note: only do this for non-native exporter since the native exporter
// will not be able to retrieve the asset path from a hidden folder
if (scrapeFromMeta)
{
var metaPath = $"{assetPath}.meta";
if (!File.Exists(metaPath))
return string.Empty;
using (StreamReader reader = new StreamReader(metaPath))
{
string line;
while ((line = reader.ReadLine()) != string.Empty)
{
if (!line.StartsWith("guid:"))
continue;
var metaGuid = line.Substring("guid:".Length).Trim();
return metaGuid;
}
}
}
return string.Empty;
}
private bool PathBelongsToPlugin(string assetPath)
{
return PluginFolderExtensions.Any(extension => assetPath.ToLower().Contains($".{extension}/"));
}
protected virtual void PostExportCleanup()
{
EditorUtility.ClearProgressBar();
}
}
}

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uploadId: 724584

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namespace AssetStoreTools.Exporter
{
internal abstract class PackageExporterSettings
{
public string OutputFilename;
}
}

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