update libs

This commit is contained in:
Kirill Chikalin
2025-02-13 17:48:12 +03:00
parent e17e7c2786
commit 275dc598c7
816 changed files with 22479 additions and 10792 deletions

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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 2072d354c04b19c48b22593536b3ebcf
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,11 @@
using System.Threading.Tasks;
namespace AssetStoreTools.Exporter
{
internal interface IPackageExporter
{
PackageExporterSettings Settings { get; }
Task<PackageExporterResult> Export();
}
}

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@@ -0,0 +1,18 @@
fileFormatVersion: 2
guid: 41bc3a111ed1fd64c8b9acef211d9e51
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 115
packageName: Asset Store Publishing Tools
packageVersion: 12.0.1
assetPath: Packages/com.unity.asset-store-tools/Editor/Exporter/Abstractions/IPackageExporter.cs
uploadId: 724584

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@@ -0,0 +1,7 @@
namespace AssetStoreTools.Exporter
{
internal interface IPreviewInjector
{
void Inject(string temporaryPackagePath);
}
}

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@@ -0,0 +1,18 @@
fileFormatVersion: 2
guid: dcff58dc716351f43b2709cfacdfebba
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 115
packageName: Asset Store Publishing Tools
packageVersion: 12.0.1
assetPath: Packages/com.unity.asset-store-tools/Editor/Exporter/Abstractions/IPreviewInjector.cs
uploadId: 724584

View File

@@ -8,47 +8,51 @@ using UnityEditor;
namespace AssetStoreTools.Exporter
{
internal abstract class PackageExporter
internal abstract class PackageExporterBase : IPackageExporter
{
protected const string ProgressBarTitle = "Exporting Package";
protected const string ProgressBarStepSavingAssets = "Saving Assets...";
protected const string ProgressBarStepGatheringFiles = "Gathering files...";
protected const string ProgressBarStepCompressingPackage = "Compressing package...";
public PackageExporterSettings Settings { get; private set; }
public const string ProgressBarTitle = "Exporting Package";
public const string ProgressBarStepSavingAssets = "Saving Assets...";
public const string ProgressBarStepGatheringFiles = "Gathering files...";
public const string ProgressBarStepGeneratingPreviews = "Generating previews...";
public const string ProgressBarStepCompressingPackage = "Compressing package...";
private static readonly string[] PluginFolderExtensions = { "androidlib", "bundle", "plugin", "framework", "xcframework" };
public static async Task<ExportResult> ExportPackage(ExporterSettings exportSettings)
public PackageExporterBase(PackageExporterSettings settings)
{
if (!IsSettingsValid(exportSettings, out Exception e))
return new ExportResult() { Success = false, Error = ASError.GetGenericError(e) };
Settings = settings;
}
switch (exportSettings)
public async Task<PackageExporterResult> Export()
{
try
{
case LegacyExporterSettings legacySettings:
return await PackageExporterLegacy.ExportPackage(legacySettings);
case DefaultExporterSettings defaultSettings:
return PackageExporterDefault.ExportPackage(defaultSettings);
default:
return new ExportResult() { Success = false, Error = ASError.GetGenericError(new ArgumentException("Unrecognized ExportSettings type was provided")) };
ValidateSettings();
}
catch (Exception e)
{
return new PackageExporterResult() { Success = false, Exception = e };
}
return await ExportImpl();
}
private static bool IsSettingsValid(ExporterSettings settings, out Exception e)
protected virtual void ValidateSettings()
{
e = null;
if (Settings == null)
throw new ArgumentException("Settings cannot be null");
if (settings == null)
e = new ArgumentException("Package Exporting failed: ExporterSettings cannot be null");
else if (settings.ExportPaths == null || settings.ExportPaths.Length == 0)
e = new ArgumentException("Package Exporting failed: received an invalid export paths array");
else if (string.IsNullOrEmpty(settings.OutputFilename))
e = new ArgumentException("Package Exporting failed: received an invalid output path");
else if (settings.OutputFilename.EndsWith("/") || settings.OutputFilename.EndsWith("\\"))
e = new ArgumentException("Package Exporting failed: output path must be a valid filename and not end with a directory separator character");
if (string.IsNullOrEmpty(Settings.OutputFilename))
throw new ArgumentException("Output path cannot be null");
return e == null;
if (Settings.OutputFilename.EndsWith("/") || Settings.OutputFilename.EndsWith("\\"))
throw new ArgumentException("Output path must be a valid filename and not end with a directory separator character");
}
protected abstract Task<PackageExporterResult> ExportImpl();
protected string[] GetAssetPaths(string rootPath)
{
// To-do: slight optimization is possible in the future by having a list of excluded folders/file extensions
@@ -70,19 +74,9 @@ namespace AssetStoreTools.Exporter
return paths.ToArray();
}
protected string GetAssetGuid(string assetPath, bool generateForPlugin, bool hiddenSearch)
protected string GetAssetGuid(string assetPath, bool generateIfPlugin, bool scrapeFromMeta)
{
// Skip meta files as they do not have guids
if (assetPath.EndsWith(".meta", StringComparison.OrdinalIgnoreCase))
return string.Empty;
// Skip hidden assets. They normally do not have meta files, but
// have been observed to retain them in the past due to a Unity bug
if (assetPath.EndsWith("~"))
return string.Empty;
var assetName = assetPath.Split('/').Last();
if (assetName.StartsWith("."))
if (!FileUtility.ShouldHaveMeta(assetPath))
return string.Empty;
// Skip ProjectVersion.txt file specifically as it may introduce
@@ -97,16 +91,15 @@ namespace AssetStoreTools.Exporter
// Some special folders (e.g. SomeName.framework) do not have meta files inside them.
// Their contents should be exported with any arbitrary GUID so that Unity Importer could pick them up
if (generateForPlugin && PathBelongsToPlugin(assetPath))
if (generateIfPlugin && PathBelongsToPlugin(assetPath))
return GUID.Generate().ToString();
// Files in hidden folders (e.g. Samples~) are not part of the Asset Database,
// therefore GUIDs need to be scraped from the .meta file.
// Note: only do this for custom exporter since the native exporter
// Note: only do this for non-native exporter since the native exporter
// will not be able to retrieve the asset path from a hidden folder
if (hiddenSearch)
if (scrapeFromMeta)
{
// To-do: handle hidden folders without meta files
var metaPath = $"{assetPath}.meta";
if (!File.Exists(metaPath))

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@@ -0,0 +1,18 @@
fileFormatVersion: 2
guid: aab20a0b596e60b40b1f7f7e0f54858e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 115
packageName: Asset Store Publishing Tools
packageVersion: 12.0.1
assetPath: Packages/com.unity.asset-store-tools/Editor/Exporter/Abstractions/PackageExporterBase.cs
uploadId: 724584

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@@ -0,0 +1,7 @@
namespace AssetStoreTools.Exporter
{
internal abstract class PackageExporterSettings
{
public string OutputFilename;
}
}

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@@ -0,0 +1,18 @@
fileFormatVersion: 2
guid: 82c350daaabdc784e95e09cdc8511e23
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 115
packageName: Asset Store Publishing Tools
packageVersion: 12.0.1
assetPath: Packages/com.unity.asset-store-tools/Editor/Exporter/Abstractions/PackageExporterSettings.cs
uploadId: 724584

View File

@@ -0,0 +1,11 @@
using AssetStoreTools.Previews.Generators;
namespace AssetStoreTools.Exporter
{
internal class DefaultExporterSettings : PackageExporterSettings
{
public string[] ExportPaths;
public string[] Dependencies;
public IPreviewGenerator PreviewGenerator;
}
}

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@@ -0,0 +1,18 @@
fileFormatVersion: 2
guid: 92cbd0e60b4bb9049bcf1e9fd92ccae6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 115
packageName: Asset Store Publishing Tools
packageVersion: 12.0.1
assetPath: Packages/com.unity.asset-store-tools/Editor/Exporter/DefaultExporterSettings.cs
uploadId: 724584

View File

@@ -1,35 +1,43 @@
using AssetStoreTools.Uploader.Utility;
using AssetStoreTools.Previews.Data;
using AssetStoreTools.Utility;
using AssetStoreTools.Utility.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using UnityEditor;
using UnityEngine;
using CacheConstants = AssetStoreTools.Constants.Cache;
namespace AssetStoreTools.Exporter
{
internal class PackageExporterDefault : PackageExporter
internal class DefaultPackageExporter : PackageExporterBase
{
private const string TemporaryExportPathName = "CustomExport";
private DefaultExporterSettings _exportSettings;
private DefaultExporterSettings _defaultExportSettings;
private PackageExporterDefault(DefaultExporterSettings exportSettings)
public DefaultPackageExporter(DefaultExporterSettings settings) : base(settings)
{
_exportSettings = exportSettings;
_defaultExportSettings = settings;
}
public static ExportResult ExportPackage(DefaultExporterSettings exportSettings)
protected override void ValidateSettings()
{
var exporter = new PackageExporterDefault(exportSettings);
return exporter.ExportPackage();
base.ValidateSettings();
if (_defaultExportSettings.ExportPaths == null || _defaultExportSettings.ExportPaths.Length == 0)
throw new ArgumentException("Export paths array cannot be empty");
}
private ExportResult ExportPackage()
protected override async Task<PackageExporterResult> ExportImpl()
{
return await this.Export();
}
private new async Task<PackageExporterResult> Export()
{
ASDebug.Log("Using custom package exporter");
@@ -40,6 +48,7 @@ namespace AssetStoreTools.Exporter
try
{
// Create a temporary export path
PostExportCleanup();
var temporaryExportPath = GetTemporaryExportPath();
if (!Directory.Exists(temporaryExportPath))
Directory.CreateDirectory(temporaryExportPath);
@@ -47,17 +56,20 @@ namespace AssetStoreTools.Exporter
// Construct an unzipped package structure
CreateTempPackageStructure(temporaryExportPath);
var previewGenerationResult = await GeneratePreviews();
InjectPreviews(previewGenerationResult, temporaryExportPath);
// Build a .unitypackage file from the temporary folder
CreateUnityPackage(temporaryExportPath, _exportSettings.OutputFilename);
CreateUnityPackage(temporaryExportPath, _defaultExportSettings.OutputFilename);
EditorUtility.RevealInFinder(_exportSettings.OutputFilename);
EditorUtility.RevealInFinder(_defaultExportSettings.OutputFilename);
ASDebug.Log($"Package file has been created at {_exportSettings.OutputFilename}");
return new ExportResult() { Success = true, ExportedPath = _exportSettings.OutputFilename };
ASDebug.Log($"Package file has been created at {_defaultExportSettings.OutputFilename}");
return new PackageExporterResult() { Success = true, ExportedPath = _defaultExportSettings.OutputFilename, PreviewGenerationResult = previewGenerationResult };
}
catch (Exception e)
{
return new ExportResult() { Success = false, Error = ASError.GetGenericError(e) };
return new PackageExporterResult() { Success = false, Exception = e };
}
finally
{
@@ -67,19 +79,13 @@ namespace AssetStoreTools.Exporter
private string GetTemporaryExportPath()
{
return $"{AssetStoreCache.TempCachePath}/{TemporaryExportPathName}";
return $"{CacheConstants.TempCachePath}/{TemporaryExportPathName}";
}
private void CreateTempPackageStructure(string tempOutputPath)
{
EditorUtility.DisplayProgressBar(ProgressBarTitle, ProgressBarStepGatheringFiles, 0.4f);
var pathGuidPairs = GetPathGuidPairs(_exportSettings.ExportPaths);
// Caching asset previews takes time, so we'll start doing it as we
// iterate through assets and only retrieve them after generating the rest
// of the package structure
AssetPreview.SetPreviewTextureCacheSize(pathGuidPairs.Count + 100);
var pathObjectPairs = new Dictionary<string, UnityEngine.Object>();
var pathGuidPairs = GetPathGuidPairs(_defaultExportSettings.ExportPaths);
foreach (var pair in pathGuidPairs)
{
@@ -112,20 +118,15 @@ namespace AssetStoreTools.Exporter
var previewObject = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(originalAssetPath);
if (previewObject == null)
continue;
// Start caching the asset preview
AssetPreview.GetAssetPreview(previewObject);
pathObjectPairs.Add(outputAssetPath, previewObject);
}
WritePreviewTextures(pathObjectPairs);
if (_exportSettings.Dependencies == null || _exportSettings.Dependencies.Length == 0)
if (_defaultExportSettings.Dependencies == null || _defaultExportSettings.Dependencies.Length == 0)
return;
var exportDependenciesDict = JsonValue.NewDict();
var exportDependenciesDict = new JObject();
var allRegistryPackages = PackageUtility.GetAllRegistryPackages();
foreach(var exportDependency in _exportSettings.Dependencies)
foreach (var exportDependency in _defaultExportSettings.Dependencies)
{
var registryPackage = allRegistryPackages.FirstOrDefault(x => x.name == exportDependency);
if (registryPackage == null)
@@ -139,7 +140,10 @@ namespace AssetStoreTools.Exporter
exportDependenciesDict[registryPackage.name] = registryPackage.version;
}
var exportManifestJson = JsonValue.NewDict();
if (exportDependenciesDict.Count == 0)
return;
var exportManifestJson = new JObject();
exportManifestJson["dependencies"] = exportDependenciesDict;
var tempManifestDirectoryPath = $"{tempOutputPath}/packagemanagermanifest";
@@ -170,64 +174,36 @@ namespace AssetStoreTools.Exporter
return pathGuidPairs;
}
private void WritePreviewTextures(Dictionary<string, UnityEngine.Object> pathObjectPairs)
private async Task<PreviewGenerationResult> GeneratePreviews()
{
foreach (var kvp in pathObjectPairs)
if (_defaultExportSettings.PreviewGenerator == null)
return null;
void ReportProgress(float progress)
{
var obj = kvp.Value;
var queuePreview = false;
switch (obj)
{
case Material _:
case TerrainLayer _:
case AudioClip _:
case Mesh _:
case Texture _:
case UnityEngine.Tilemaps.Tile _:
case GameObject _:
queuePreview = true;
break;
}
if (!queuePreview)
continue;
AssetDatabase.TryGetGUIDAndLocalFileIdentifier(obj, out var guid, out long _);
var preview = GetAssetPreviewFromGuid(guid);
if (!preview)
continue;
var thumbnailWidth = Mathf.Min(preview.width, 128);
var thumbnailHeight = Mathf.Min(preview.height, 128);
var rt = RenderTexture.GetTemporary(thumbnailWidth, thumbnailHeight, 0, RenderTextureFormat.Default, RenderTextureReadWrite.sRGB);
var copy = new Texture2D(rt.width, rt.height, TextureFormat.ARGB32, false);
RenderTexture.active = rt;
GL.Clear(true, true, new Color(0, 0, 0, 0));
Graphics.Blit(preview, rt);
copy.ReadPixels(new Rect(0, 0, copy.width, copy.height), 0, 0, false);
copy.Apply();
RenderTexture.active = null;
var bytes = copy.EncodeToPNG();
if (bytes != null && bytes.Length > 0)
{
File.WriteAllBytes(kvp.Key + "/preview.png", bytes);
}
RenderTexture.ReleaseTemporary(rt);
EditorUtility.DisplayProgressBar(ProgressBarTitle, ProgressBarStepGeneratingPreviews, progress);
}
_defaultExportSettings.PreviewGenerator.OnProgressChanged += ReportProgress;
var result = await _defaultExportSettings.PreviewGenerator.Generate();
_defaultExportSettings.PreviewGenerator.OnProgressChanged -= ReportProgress;
EditorUtility.ClearProgressBar();
if (!result.Success)
{
UnityEngine.Debug.LogWarning($"An error was encountered while generating previews. Exported package may be missing previews.\n{result.Exception}");
}
return result;
}
private Texture2D GetAssetPreviewFromGuid(string guid)
private void InjectPreviews(PreviewGenerationResult result, string temporaryExportPath)
{
var method = typeof(AssetPreview).GetMethod("GetAssetPreviewFromGUID", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static, null, new[] { typeof(string) }, null);
var args = new object[] { guid };
if (result == null || !result.Success)
return;
return method?.Invoke(null, args) as Texture2D;
var injector = new PreviewInjector(result);
injector.Inject(temporaryExportPath);
}
private void CreateUnityPackage(string pathToArchive, string outputPath)
@@ -235,7 +211,7 @@ namespace AssetStoreTools.Exporter
if (Directory.GetDirectories(pathToArchive).Length == 0)
throw new InvalidOperationException("Unable to export package. The specified path is empty");
EditorUtility.DisplayProgressBar(ProgressBarTitle, ProgressBarStepCompressingPackage, 0.5f);
EditorUtility.DisplayProgressBar(ProgressBarTitle, ProgressBarStepCompressingPackage, 0.8f);
// Archiving process working path will be set to the
// temporary package path so adjust the output path accordingly
@@ -245,7 +221,7 @@ namespace AssetStoreTools.Exporter
#if UNITY_EDITOR_WIN
CreateUnityPackageUniversal(pathToArchive, outputPath);
#elif UNITY_EDITOR_OSX || UNITY_EDITOR_LINUX
CreateUnityPackageOsxLinux(pathToArchive, outputPath);
CreateUnityPackageOsxLinux(pathToArchive, outputPath);
#endif
}
@@ -272,6 +248,7 @@ namespace AssetStoreTools.Exporter
throw new Exception("Failed to compress the package");
}
#if UNITY_EDITOR_OSX || UNITY_EDITOR_LINUX
private void CreateUnityPackageOsxLinux(string pathToArchive, string outputPath)
{
var tarPath = "/usr/bin/tar";
@@ -290,6 +267,7 @@ namespace AssetStoreTools.Exporter
if (result != 0)
throw new Exception("Failed to compress the package");
}
#endif
private int StartProcess(string processPath, string arguments, string workingDirectory)
{

View File

@@ -13,6 +13,6 @@ AssetOrigin:
serializedVersion: 1
productId: 115
packageName: Asset Store Publishing Tools
packageVersion: 11.4.4
assetPath: Packages/com.unity.asset-store-tools/Editor/Exporter/PackageExporterDefault.cs
uploadId: 712972
packageVersion: 12.0.1
assetPath: Packages/com.unity.asset-store-tools/Editor/Exporter/DefaultPackageExporter.cs
uploadId: 724584

View File

@@ -1,16 +0,0 @@
using AssetStoreTools.Utility;
namespace AssetStoreTools.Exporter
{
internal class ExportResult
{
public bool Success;
public string ExportedPath;
public ASError Error;
public static implicit operator bool(ExportResult value)
{
return value != null && value.Success;
}
}
}

View File

@@ -1,18 +0,0 @@
namespace AssetStoreTools.Exporter
{
public abstract class ExporterSettings
{
public string[] ExportPaths;
public string OutputFilename;
}
public class DefaultExporterSettings : ExporterSettings
{
public string[] Dependencies;
}
public class LegacyExporterSettings : ExporterSettings
{
public bool IncludeDependencies;
}
}

View File

@@ -0,0 +1,8 @@
namespace AssetStoreTools.Exporter
{
internal class LegacyExporterSettings : PackageExporterSettings
{
public string[] ExportPaths;
public bool IncludeDependencies;
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 399b115514c617d47a00b8c0a5e430fd
guid: c7dea1cfe45989e4eab6fc5fd18c1e10
MonoImporter:
externalObjects: {}
serializedVersion: 2
@@ -13,6 +13,6 @@ AssetOrigin:
serializedVersion: 1
productId: 115
packageName: Asset Store Publishing Tools
packageVersion: 11.4.4
assetPath: Packages/com.unity.asset-store-tools/Editor/Exporter/ExporterSettings.cs
uploadId: 712972
packageVersion: 12.0.1
assetPath: Packages/com.unity.asset-store-tools/Editor/Exporter/LegacyExporterSettings.cs
uploadId: 724584

View File

@@ -8,37 +8,44 @@ using System.Threading.Tasks;
namespace AssetStoreTools.Exporter
{
internal class PackageExporterLegacy : PackageExporter
internal class LegacyPackageExporter : PackageExporterBase
{
private const string ExportMethodWithoutDependencies = "UnityEditor.PackageUtility.ExportPackage";
private const string ExportMethodWithDependencies = "UnityEditor.PackageUtility.ExportPackageAndPackageManagerManifest";
private LegacyExporterSettings _exportSettings;
private LegacyExporterSettings _legacyExportSettings;
private PackageExporterLegacy(LegacyExporterSettings exportSettings)
public LegacyPackageExporter(LegacyExporterSettings settings) : base(settings)
{
_exportSettings = exportSettings;
_legacyExportSettings = settings;
}
public static async Task<ExportResult> ExportPackage(LegacyExporterSettings exportSettings)
protected override void ValidateSettings()
{
var exporter = new PackageExporterLegacy(exportSettings);
return await exporter.ExportPackage();
base.ValidateSettings();
if (_legacyExportSettings.ExportPaths == null || _legacyExportSettings.ExportPaths.Length == 0)
throw new ArgumentException("Export paths array cannot be empty");
}
private async Task<ExportResult> ExportPackage()
protected override async Task<PackageExporterResult> ExportImpl()
{
return await this.Export();
}
private async new Task<PackageExporterResult> Export()
{
ASDebug.Log("Using native package exporter");
try
{
var guids = GetGuids(_exportSettings.ExportPaths, out bool onlyFolders);
var guids = GetGuids(_legacyExportSettings.ExportPaths, out bool onlyFolders);
if (guids.Length == 0 || onlyFolders)
throw new ArgumentException("Package Exporting failed: provided export paths are empty or only contain empty folders");
string exportMethod = ExportMethodWithoutDependencies;
if (_exportSettings.IncludeDependencies)
if (_legacyExportSettings.IncludeDependencies)
exportMethod = ExportMethodWithDependencies;
var split = exportMethod.Split('.');
@@ -52,22 +59,22 @@ namespace AssetStoreTools.Exporter
ASDebug.Log("Invoking native export method");
method?.Invoke(null, new object[] { guids, _exportSettings.OutputFilename });
method?.Invoke(null, new object[] { guids, _legacyExportSettings.OutputFilename });
// The internal exporter methods are asynchronous, therefore
// we need to wait for exporting to finish before returning
await Task.Run(() =>
{
while (!File.Exists(_exportSettings.OutputFilename))
while (!File.Exists(_legacyExportSettings.OutputFilename))
Thread.Sleep(100);
});
ASDebug.Log($"Package file has been created at {_exportSettings.OutputFilename}");
return new ExportResult() { Success = true, ExportedPath = _exportSettings.OutputFilename };
ASDebug.Log($"Package file has been created at {_legacyExportSettings.OutputFilename}");
return new PackageExporterResult() { Success = true, ExportedPath = _legacyExportSettings.OutputFilename };
}
catch (Exception e)
{
return new ExportResult() { Success = false, Error = ASError.GetGenericError(e) };
return new PackageExporterResult() { Success = false, Exception = e };
}
finally
{

View File

@@ -13,6 +13,6 @@ AssetOrigin:
serializedVersion: 1
productId: 115
packageName: Asset Store Publishing Tools
packageVersion: 11.4.4
assetPath: Packages/com.unity.asset-store-tools/Editor/Exporter/PackageExporterLegacy.cs
uploadId: 712972
packageVersion: 12.0.1
assetPath: Packages/com.unity.asset-store-tools/Editor/Exporter/LegacyPackageExporter.cs
uploadId: 724584

View File

@@ -0,0 +1,13 @@
using AssetStoreTools.Previews.Data;
using System;
namespace AssetStoreTools.Exporter
{
internal class PackageExporterResult
{
public bool Success;
public string ExportedPath;
public PreviewGenerationResult PreviewGenerationResult;
public Exception Exception;
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: ce99a618d1e211444b53f18bb3444f75
guid: e685b1c322eab4540919d4fc970e812d
MonoImporter:
externalObjects: {}
serializedVersion: 2
@@ -13,6 +13,6 @@ AssetOrigin:
serializedVersion: 1
productId: 115
packageName: Asset Store Publishing Tools
packageVersion: 11.4.4
assetPath: Packages/com.unity.asset-store-tools/Editor/Exporter/ExportResult.cs
uploadId: 712972
packageVersion: 12.0.1
assetPath: Packages/com.unity.asset-store-tools/Editor/Exporter/PackageExporterResult.cs
uploadId: 724584

View File

@@ -0,0 +1,41 @@
using AssetStoreTools.Previews.Data;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace AssetStoreTools.Exporter
{
internal class PreviewInjector : IPreviewInjector
{
private PreviewGenerationResult _result;
public PreviewInjector(PreviewGenerationResult result)
{
_result = result;
}
public void Inject(string temporaryPackagePath)
{
if (_result == null || !_result.Success)
return;
var previews = _result.Previews.Where(x => x.Type == _result.GenerationType && x.Exists());
InjectFilesIntoGuidFolders(previews, temporaryPackagePath);
}
private void InjectFilesIntoGuidFolders(IEnumerable<PreviewMetadata> previews, string temporaryPackagePath)
{
foreach (var assetFolder in Directory.EnumerateDirectories(temporaryPackagePath))
{
var guid = assetFolder.Replace("\\", "/").Split('/').Last();
var generatedPreview = previews.FirstOrDefault(x => x.Guid.Equals(guid));
if (generatedPreview == null)
continue;
// Note: Unity Importer and Asset Store only operate with .png extensions
File.Copy(generatedPreview.Path, $"{assetFolder}/preview.png", true);
}
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 52ef11a59e545544fafaa99a5fa6cce9
guid: 772db784128e32d4792bb680258c71df
MonoImporter:
externalObjects: {}
serializedVersion: 2
@@ -13,6 +13,6 @@ AssetOrigin:
serializedVersion: 1
productId: 115
packageName: Asset Store Publishing Tools
packageVersion: 11.4.4
assetPath: Packages/com.unity.asset-store-tools/Editor/Exporter/PackageExporter.cs
uploadId: 712972
packageVersion: 12.0.1
assetPath: Packages/com.unity.asset-store-tools/Editor/Exporter/PreviewInjector.cs
uploadId: 724584