update libs
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using AssetStoreTools.Api.Responses;
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using AssetStoreTools.Utility;
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using System;
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using System.Collections.Generic;
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using System.Net.Http;
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using System.Threading;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace AssetStoreTools.Api
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{
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internal abstract class AuthenticationBase : IAuthenticationType
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{
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protected Uri LoginUrl = ApiUtility.CreateUri(Constants.Api.AuthenticateUrl, true);
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protected FormUrlEncodedContent AuthenticationContent;
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protected FormUrlEncodedContent GetAuthenticationContent(params KeyValuePair<string, string>[] content)
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{
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var baseContent = Constants.Api.DefaultAssetStoreQuery();
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try { baseContent.Add("license_hash", ApiUtility.GetLicenseHash()); } catch { ASDebug.LogWarning("Could not retrieve license hash"); }
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try { baseContent.Add("hardware_hash", ApiUtility.GetHardwareHash()); } catch { ASDebug.LogWarning("Could not retrieve hardware hash"); }
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foreach (var extraContent in content)
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{
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baseContent.Add(extraContent.Key, extraContent.Value);
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}
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return new FormUrlEncodedContent(baseContent);
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}
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protected AuthenticationResponse ParseResponse(HttpResponseMessage response)
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{
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try
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{
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response.EnsureSuccessStatusCode();
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var responseString = response.Content.ReadAsStringAsync().Result;
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return new AuthenticationResponse(responseString);
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}
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catch (HttpRequestException e)
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{
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return new AuthenticationResponse(response.StatusCode, e) { Success = false };
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}
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}
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public abstract Task<AuthenticationResponse> Authenticate(IAssetStoreClient client, CancellationToken cancellationToken = default);
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}
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}
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