update sample
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@@ -8,18 +8,18 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: LiberationSans SDF Material
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m_Shader: {fileID: 4800000, guid: 6f9dc39644934f62a0a58b6547a988e5, type: 3}
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m_Shader: {fileID: 4800000, guid: afac288669354f28b17bc4ce8f4ae04f, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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- NORMAL_BEVEL_ON
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 1
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: 1950
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stringTagMap: {}
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disabledShaderPasses: []
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disabledShaderPasses:
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- TextDecalForwardEmissive
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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@@ -30,15 +30,15 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _Bevel: -1
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- _Bevel: 0.189
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- _BevelClamp: 0
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- _BevelOffset: -0.2
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- _BevelOffset: -0.037
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- _BevelRoundness: 0
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- _BevelWidth: 0.115
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- _ColorMask: 15
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- _CullMode: 0
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- _DecalLayerMaskFromDecal: 1
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- _DrawOrder: 0
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- _DrawOrder: -50
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- _FaceDilate: 0
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- _GradientScale: 10
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- _MaskSoftnessX: 0
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@@ -46,7 +46,7 @@ Material:
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- _Metallic: 0
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- _NormalBlend: 1
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- _OutlineSoftness: 0
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- _OutlineWidth: 0
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- _OutlineWidth: 0.105
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- _PerspectiveFilter: 0.875
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- _ScaleRatioA: 0.9
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- _ScaleRatioB: 1
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@@ -55,7 +55,7 @@ Material:
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- _ScaleY: 1
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- _ShaderFlags: 0
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- _Sharpness: 0
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- _Smoothness: 0
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- _Smoothness: 0.637
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- _Stencil: 0
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- _StencilComp: 8
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- _StencilOp: 0
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